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Wings Of Fire Headcanons - Blog Posts

4 months ago

Wings Of Fire x Cookie Run: Kingdom crossover

I. Ancient heroes

Wings Of Fire X Cookie Run: Kingdom Crossover

1) White Lily Cookie - Leafwing

2) Pure Vanilla Cookie - Sandwing/Silkwing

3) Dark Cacao Cookie - Nightwing/Icewing

4) Golden Cheese Cookie - Skywing

5) Hollyberry Cookie - Mudwing

II. The Five Beasts

Wings Of Fire X Cookie Run: Kingdom Crossover

1) Silent Salt Cookie - Hivewing

2) Shadow Milk Cookie - Rainwing

3) Mystic Flour Cookie - Silkwing/Icewing

4) Burning Spice Cookie - Sandwing/Skywing

5) Eternal Sugar Cookie - Seawing/Silkwing

Wings Of Fire X Cookie Run: Kingdom Crossover
Wings Of Fire X Cookie Run: Kingdom Crossover
Wings Of Fire X Cookie Run: Kingdom Crossover
Wings Of Fire X Cookie Run: Kingdom Crossover
Wings Of Fire X Cookie Run: Kingdom Crossover

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9 months ago

Dragons of Pantala (headcanon designs)

• Silkwings:

Dragons Of Pantala (headcanon Designs)

-Inherited from nightwings genes of fur on the chest and in their case they only progressed, thanks to which the wool is distributed throughout the abdomen, neck and front legs

-In addition, the shape of the scales is more like the scales of nightwings than the beetlewings. The hind legs are also inherited from nightwings (in general, silkwings closer to the nightwings while hivewongs to the beetlewings)

-Big Eyes

-Very long tongue

-Mouth are small and round

-Short, round ears

-Teeth are not very sharp, by structure more like the teeth of herbivores than of predators (transitional form from one diet to another; such a structure also came from the merger of nightwings (predators) and beetlewings (omnivorous, but preferring to eat plants; fed only under adverse conditions))

-Blood are beige, semi-transparent

-The shape before and after Metamorphosis is significantly different. The "caterpillars" (before metamorphosis) are covered with blistering scales, some have a greenish tinge, developed a cusptry at the mouth - the mouthparts helps the dragonets to feed (after metamorphosis only small mouthparts remain, which are rather rudimentary), very small antennae on the head, almost not functioning; their role replaces temporary growths on the lower jaw, which disappear after metamorphosis. Body consists of scales, fur missing

-After metamorphosis the skin color becomes much brighter, grow long antennae with fur at the end, also appears directly, the fur itself on some parts of the body

-The shape of the wings in some individuals may be different (similar to the butterfly wings after which they were named)

-Flamesilk dragons have patterns in the form of lights on their wings and also fire colors (red, orange, yellow) all over their body. Eyes are also very bright (before the metamorphosis it is not visible, also in normal silkwings eye color changes slightly, unlike flamesilk dragons). All this is a warning to other creatures that these dragons don't have ordinary silk (it is similar to how in our world poisonous animals have bright, warning coloring)

-Growth reaches 2-2.5 meters

*The design was based on butterflies and their caterpillars

Dragons Of Pantala (headcanon Designs)

• Hivewings:

-Round tail. Despite its external fleshiness, it is almost completely hollow and not overloaded with internal organs and muscles. It contains only organs of the reproductive system and a reservoir with poison. And even though there are these organs that contribute to the flying, 2 pairs of wings and a dense front of the body all compensate for it, and they restore balance

-The tail itself is motionless, only able to descend, in order to wound the opponent with a dagger. The front part of the body is more flexible.

-Ears are long but thin

-Blood as like silkwings, beige and semi-transparent, but has a darker shade

-The gait is more developed than silkwings

-Paw structure identical to beetlewings

-Thorns on the entire spine fall long, with a sharp end

-Horns are curved, facing the opposite direction

-Whites darkened but not entirely black, has a dark shade of the color of the iris

-Also prefer to eat plants, but unlike silkwings, their teeth are very sharp. The reason is defensive functions, the presence of poison in them.

-Mouth is sharp, triangular shape

-Growth reaches 2.5-3 meters

*The design was based on bees, wasps and some other insects

• Beetlewings:

Dragons Of Pantala (headcanon Designs)

-Horns curved and parallel to the mouth

-Sharp nose, able to pierce the opponent

-The mouthparts, which due to the long nose is necessary for beetlewings so that from the mouth as little food as possible. The long tongue also helps (but it is less than the silkwing's tongue)

-2 pair of wings: the first is twice as short as the second, it performs the role of elytra

-The second pair of wings can fold and hide under the first

-Double thorn on the tail. The structure of the tail is similar to the tail of hivewings (the tail of the beetlewings is longer than that of the hivewings)

-Large thorns on the spine

-Semi-transparent beige blood

-Whites are also darkened, but not as much as in their descendants, hivewings

-Ears are pointed but not very long

-Omnivores

-Growth reaches 2.5-3.5 meters

*The design was based on bugs and some other insects

• Leafwings:

Dragons Of Pantala (headcanon Designs)

-Horizontal eye shape

-The presence of a modified ruffs (they are related to rainwings)

-Wings, webbed spines, ruffs and ears are leaf-shaped, and they can be very different in each individual (often their appearance resembles the plant after which they were named)

-Their scales do not necessarily have a green tint in all individuals

-Long, multi-ended horns that resemble tree branches. Many bigger than rainwings

-Paw structure almost identical to rainwings

-Sapwings and poisonwings try to distinguish themselves by applying paint on small fragments of scales, often making a small pattern from this (the first are painted in pale colors, the second, on the contrary, in colorful, mostly consisting of red, yellow and orange shades)

-In addition to this poisonwings can sharpen their webbed spines and horns, make them sharper

-Height reaches 3-4 meters

*The design was based on trees, their leaves and partly rainwings


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9 months ago

Dragons of Pyrrhia (headcanon designs)

• Skywings:

Dragons Of Pyrrhia (headcanon Designs)

-The shape of thorns on the spine is similar to the feathers of birds

-Narrow pupil, giving dragons very good vision, allowing to see a clear picture at long distances

-Arrow point, able to drive through the opponent with a sharp push

-The shape of the wings is similar to that of a bird

-Are the best flying dragons

-High ears, good hearing but inferior to sand and night dragons

-Very sharp claws, thorns, horns

-Pent face; the upper jaw may have various shapes, reminiscent of beaks of different birds

-Height reaches 4 meters

*The design was based on common European dragons and birds

• Mudwings:

Dragons Of Pyrrhia (headcanon Designs)

-Rounded horns of various forms (like the horns of sheep, buffalo, bulls and goats). Necessary for defense

-The keeper of the horned nest is bigger than the other dragons from one clutch

-Large lower fangs, needed for eating and defense

-A large, rectangular muzzle with raised nostrils facing upwards so that the earthy could breathe, being almost entirely in water or mud and only looking at the top of its head

-Very mobile ears, necessary to discharge dirt/water that has entered

-Solid scale, which in some way pulls the face, because of which the grounders look almost emotionless and dark (this feature appears with age, so dragons look too cheerful and emotional against their background)

-On the sides of the neck and tail are thorns, same as on the back, extra protection for weak spots of the dragon

-Massive tail with a cluster of large thorns at the end, some kind of a pin necessary for protection. The tail itself is very mobile

-Although they are predatory animals, their pupils have square

-In general, the earthlings are slow moving, fly worse than other dragons due to their massive and heavy

-Some of the largest dragons, second only to ice, due to their short limbs and neck (reaching up to 5 meters)

*The design was based on ankylosaurus, crocodiles and artiodactyls

• Seawings:

Dragons Of Pyrrhia (headcanon Designs)
Dragons Of Pyrrhia (headcanon Designs)

-Long, massive tail with fins that may differ in different individuals

-Behind the ears is a fin with luminous appendages

-Round/oval eye

-Round, flat face (in the perspective where I drew this not very noticeable), giving a more rounded shape to the whole body

-There is a sexual dimorphism (external differences of the sexes). The distribution of the proboscis on the mordocus is different: in males they are near the nostrils, in females on the chin. With age the proboscis becomes longer

-2 row of teeth

-No earshell

-Horns often turn in

-Luminous glands and patterns are not only necessary for underwater communication, but also for attracting marine life in the dark

-They have, like earthen, rather short limbs. Only in the case of marine this feature is caused by frequent presence in water, where they use the tail more often than the paws for movement

-Also, the flying is not very good. But unlike the earthly, they have another reason, namely the anatomy of the wings, which is more adapted to swimming (plays the role of certain fins) than for flying

-Not too big, can reach a maximum of 2.5 meters

*The design was based on sharks, deep sea fish and partly dolphins

• Rainwings:

Dragons Of Pyrrhia (headcanon Designs)

-Snake face (or more precisely, face of a cobra)

-Clawfoot

-The hind legs have a specific structure: 3 long fingers and one opposite finger located on the other end of the paw (structure like bird's feet)

-Double nostrils

-Huge ruffs, which in the stressful environment is fully opened and gives the dragon magnitude

-Eye structure closer to the snake

-Movable thorns on the neck (play the same role as the ruffs)

-Long horns with multiple ends, which resemble tree branches

-The horns themselves are brown in color, with few scales on them to completely change their color. Horns are usually hidden among the same branches, which have grown in the forest

-Long flexible neck, able to writhe like a snake

-The eye also has a collar resemblance, is some protection of the eye from branches and other foreign objects

-Claw on the thumb of wings is very long, the end slightly bent. It is necessary to grab with the help of wings branches

-Height reaches 3 meters

*The design was based on snakes, chameleons, dilophosaurus (Jurassic Park ver.), geckos, flying foxes and partly tropical birds

• Nightwings:

Dragons Of Pyrrhia (headcanon Designs)

-Nose of a bat giving dragons good sense

-Huge ears, thanks to which they have a sensitive ear, the best among all dragons

-In addition to silver teardrop scale may have a star on his forehead, which shows the ability to see the future

-There are night with black teardrop and stars indicating that the dragon was born during the moon, but the egg was hidden from their light, because of which the night ability is not and only the black scales indicates its lost ability

-The lower part of the body, from the neck to the beginning of the tail, is present with a small fur that was previously necessary for warming itself and eggs (due to the low temperatures at night, during which the night wakes). But due to the relocation first to the volcanic island, then to the rainforest, the wool became practically useless

-There is a glare in the pupils, it does not affect the vision

-Good night vision, besides their eyes can shine in the dark (like cats)

-Structure of the hind feet specific: 4 long fingers (much longer than rainwing) and one opposite finger. This is necessary for strong coupling between branches and other surfaces

-Claws on the hind legs are also much sharper than on the front (for the same reason as the leg structure itself)

-Small web on the wings between the thumb and the rest. Need to use thumb to grab objects (similarly rainwings)

-Not too big, reach a maximum of 2-3 meters, but there are exceptions

*The design was based on the work of chiroptera, especially bats

• Sandwings:

Dragons Of Pyrrhia (headcanon Designs)

-The upper fangs are very close to the nostrils, creating the illusion that they seem to grow from the nose

-Long ears, necessary for heat transfer and to prevent overheating. (the crest, presumably, also plays a similar role) Also add a dragon's pretty good hearing

-More than half of the body is covered with hard scales. Such armor is more necessary for dragonets, whose poison is much weaker than the adult dragons. For protection they curl into a ball, pointing up the tail with a spike. Because of their hard from the genus scales it is difficult to pierce them. By old age, these scales become much softer than in childhood

-End of the tail, namely a thorn, similar in structure to the tail of a scorpion

-Crest has the property of "flattening", so many individuals have some streaks

-Growth reaches 3.5-5 meters

*Design based on girdle-tail lizards and scorpions

• Icewings:

Dragons Of Pyrrhia (headcanon Designs)

-Narrow-eyed

-The body is covered with sharp scales, from which protrude thorns

-Ear shell, like in the seawings, missing

-Large antlers, resembling deer antlers

-Very long limbs that make their gait remotely resemble a deer

-Have a pointed nose

-There are clumps of scales above the eyes, similar to eyebrows

-There are some small, soft thorns at the beginning of the neck

-The largest dragons in Pyrrhia, capable of reaching almost 6 meters

*Design was created partly based on the appearance of reindeer


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2 months ago

On Mudwing Culture

A two panel comic featuring Newt the Mudwing and Ermine the Icewing seated at some kind of table. Newt's face is hovering over a steaming bowl of stew and complimenting it, while Ermine is noisily swallowing a raw steak. Newt then looks at Ermine and asks incredulously whether the Icewing really just put a slab of raw meat in his mouth.

My last deliberation on Seawings and their eccentric insult vocabulary seemed to be well-received, so here is another one of my headcanons:

Mudwings are seriously into food.

I know, pretty revolutionary take when there is only a handful of named Mudwing characters, and two of them love eating so much that it either almost or entirely eclipses their personality.

But Clay and Ochre are not what I am talking about. This isn’t about a love of eating (though many Mudwings admittedly do have that). I’m suggesting that, out of all the tribes from Pyrrhia, Mudwings are at the forefront of food preparation and culinary innovation, to the point where a large part of their culture revolves around it.

The State of Food Preparation on the Continent

Pyrrhia as a conglomerate of different cultures largely sustains its populations through hunting and gathering. The average dragon, when the hunger pangs set in, will make a hasty trip into the nearest forest, cave, or scavenger den and round up some prey animals. In most cases, this prey will go straight from the talons to the mouth, or, if the hunter is a bit more forward-thinking, into the pantry, and then from talons to the mouth.

There are a few variations of this practice; Skywings may give the carcass a quick roast on an open flame before eating it, Sandwings may dry the meat out so the excess moisture does not upset their internal water balance, Rainwings will prefer fruit over meat. Icewings will nearly always consume their prey raw and unseasoned, as their extremely delicate palate is easily overwhelmed by intense flavors that may be released through cooking.

More complex forms of food preparation seem to exist mostly outside the scope of the general populace. The practice of “cooking” appears to be limited to the ranks of aristocracy, with dedicated cooks only found within the court of a queen or in private households of other high-born individuals. It creates a sharp divide between commoners and social elites, between the wealthy and (as Sea Queen Coral once put it so succinctly) the “eel-eating masses”. All exemplified through the differing standards of food.

And yet somehow, standing in stark contrast to everywhere else on the continent, nearly every Mudwing-- from the most low-born runts of the Diamond Spray Delta to the most decorated head advisors in the Queen’s palace --knows how to cook, and will do so regularly.

Why is that, and how did it happen?

Historical Benefits of Cooking

Most things that form the backbone of a culture usually start with some ancient practice that was useful at some point in time and then, as people kept doing it, eventually got absorbed into public awareness and became “the way things are done”.

Mudwings face a unique challenge compared to anyone else, as they are the only tribe whose combat prowess is significantly affected by their environment, specifically climate, weather, and temperature. Sure, you can take any dragon, drop them into an unfavorable climate, and they will generally perform worse than under normal circumstances. But the unique weakness of Mudwings is that they lose their breath weapon when they get too cold. Place an Icewing into a burning room and they will still be able to use their frost breath. Pluck a Sandwing from their dry environment and drop them into the humid, sweltering hell of the jungle, their natural weapons will still function. But make a Mudwing cower between two piles of snow for a while, and their internal fire will go out quickly.

As you might imagine, this is a bit of a liability when you have to defend your territory from Skywings hiding and scheming among the frozen peaks bordering your country.

So the ancient Mudwings had to figure out a solution to their conundrum, and what they came up with was this: They got a large pot and filled it with water, threw in all manner of meats, plants, and herbs, whatever they could find where they were holed up, then boiled it until it was good and filling. The hot food in their bellies helped them stay warm even at high altitudes and allowed them to stand their ground against the northwestern invaders.

Soon it became tradition for troops to share a hotpot the night before battle, and a rich variety of hearty broths and stews developed from there, as these were simple to make from scraps and could be reheated easily. The practice became so popular, the Mudwings kept doing it even during peacetime. Soon, in addition to the hunting of prey animals that was commonplace, Mudwings began to cultivate vegetable gardens to have access to a more stable supply of ingredients. Eventually, their growing understanding of agriculture allowed them to grow rice, which was especially well-suited to the abundance of wetlands found in their territory. Everyone was cooking now.

The Role of Food in Mudwing Society

If you ask several Mudwings which core values represent their tribe best, many would likely put forward some variation of “camaraderie”, “family”, or “loyalty to your sibs”. They are a very social people who form deep bonds with those whom they grew up with, and one of the most direct ways to grow close to someone is to share your meals with them every day. As such, the preparation and consumption of food is a vital part in maintaining cohesion between members of a Mudwing sibling group.

Every one of these groups will have a “Bigwings”, which is understood to be a combination of a leader and caretaker role. The Bigwings is aware of all of their sibs’ culinary preferences and needs and has all of the troop’s recipes memorized. When mealtime approaches, he or she makes the call on what kind of dish will be prepared and delegates roles and tasks to the troop. This is a daily exercise that builds the Bigwings’ authority and communication skills, and reinforces trust and familiarity between all siblings.

Next to the Bigwings is the Gatherer, which historically was a role assigned to one or more troop members who foraged for wild vegetables or hunted more prey if the previous communal hunt did not yield enough. While this is still true today, many Gatherers also maintain a garden or wet patch to source fresh vegetables or grain for meals.

And lastly there is the Communicator, which is a role usually assigned to the most social and charismatic sibling. The Communicator is vital for coordinating battle strategies with other troops, which, while very important, is not really all that relevant for this deliberation. What is relevant however, is the role they fulfill during peacetime, which is to set up joint meals between two or more sibling groups. This practice is critical for maintaining morale, as doing this regularly helps expand the troop’s palette and keep their Bigwings inspired. That way the troop’s collection of recipes stays fresh and innovative instead of turning stale and rigid.

Of course how much each troop values culinary exploits varies between individuals. Some Mudwing groups are outspokenly passionate about cooking and advancing their craft. They might view their work as an expression of art and get very upset or offended if you indicate that thinking about food is unimportant or a waste of time. Some extreme cases may even get angry at you if you waste ingredients or refuse to elevate a dish to its fullest potential by not seasoning it well or doing something else to ruin it. Other groups may be more relaxed and casual about food preparation, and a few might even not think about it much at all.

If a Mudwing invites you to dinner, it is paramount to figure out which of these groups they belong to beforehand, so you may get an understanding of how much of a threat this outing may pose to your health, especially if you are an Icewing or Seawing with a limited palate.

A panel featuring Newt the Mudwing, Clay the Mudwing, and Ermine the Icewing. Clay is restraining Newt who is visibly angry and shouting expletives at Ermine for his eating habits. Clay is attempting to calm him down, with little success. Ermine appears to be taken aback by this outburst, not understanding what he did wrong.

Is there any evidence for this in the books?

To my knowledge, there isn't much. Mostly because there isn't much about Mudwings and their culture in general. Across all the books, only one of them has a Mudwing protagonist, and the vast majority of it is spent in the Sky Kingdom, so his roots don't get a lot of exposure. Then whenever another Mudwing comes into the story, they tend to exit it very quickly after, without being able to share more.

I made this theory for myself largely in response to Mudwing culture being such a big question mark. I initially came up with it when I saw a Mudwing gardener in Escaping Peril and thought "That could be a cool direction for the tribe." The guidebook that released recently gave me some additional pointers with regards to a few of the looser points of this theory.

I'm hoping it is interesting, or at the very least entertaining in some way.


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1 year ago
Sketchy picture, showing two seawing dragons from "Wings of fire" book series - Tsunami and Anemone. We can see Tsunami`s head and a part of neck. Her mouth is opened, showing long slightly incurved pointy teeth. She has confused look and her eybrows are furrowed. Striped fish - remora - is approaching her opened mouth, while Anemone tells her not to close the mouth in Aquatic. Anemone has a little smile. End ID

Translation: "Don`t close your mouth".

Seeing pics of remoras cleaning sharks` teeth I thought it would be interesting if one of seawings` resting activity was laying or sitting on the seabed, letting fish do their job (I know they have toothpaste but listen, this is more vibing).

Also those teeth...

A sketchy comic. First frame shows Anemone with her head lowered and her eye looking down. She has frustrated expression and says "Shit..." quietly. 
The second frame depicts queen Coral - mother of Tsunami and Anemone. She looks at Anemone with shocked look, screaming "A-Anemone! Who taught you this?!".
The last frame shows Tsunami, who holds her talons together in front of herself and has mischiveous smile. She also seems to be a bit proud. End ID

Translation

Anemone: Shit...

Coral: A-Anemone! Who taught you this?!


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