me when i’m playing minecraft: you know i’m cubin’
*opens tumblr, looks inside*
*109 boops from dwarvendiaries*
best tumblr feature hands down
Causing chaos by booping promiscuously
fucking this clown so hard that the flower on their lapel squirts
me gettin comfy in my alien friend greebus’s spaceship on the way to Zorbaz 5
me sitting on the floor of the bathroom with the lights off and the door closed eating bowls of pills like cereal with kamala harris: so tell me more about venn diagrams
kamala: *manic laughter*
not a unity or godot user (so feel free to ignore) but for 2D games I usually just use SFML or GLFW+OpenGL since the graphics for 2D only takes a few days to program. it’s pretty simple if you are comfortable with C++ but i’ve never used this technique for anything more complex than an NES Zelda clone.
overall though I think it’s a pretty underrated method that gives you really fine-grain control over the graphics/structure of your game.
Fellow game devs who are fleeing Unity, what are your thoughts on Godot vs Unreal for making 2D games? I know Unreal is pretty over-powered for most 2D development, but given I'm used to Unity, how is Godot feature-wise? Are there any features it's noticeably lacking?
i’m the workedshop. straight up “torquing it”. and but “it”, haha well. let’s justr say. my nuts.
why didn’t jesus just go on ssris?
— my kinsey scale seven friend
i promise i’ll start posting interesting graphs and datascience and other such stuff here soon.
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