A few of these I can elaborate on:
Astro Robin Hood is an obscure JRPG with a "Robin Hood IN SPACE" theme. Like many RPGs of the era, it's mostly a Dragon Quest clone, but you can a build a party of out several available Merry Men.
Star Trek - The Atlantis Bone is a Japan-exclusive Star Trek game, framed as if it were an episode of the Original Series. Some claim the story comes from an unfilmed TV script for the show, but this has never been confirmed. Japanese fans say it represents the show better than many of the other Star Trek games of the era.
Insection - The Arcade Game is based on a bug-themed space shooter made by an obscure European dev. Oddly, the actual arcade game was never finished or released, as the games were developed concurrently and the arcade version was canceled due to financial issues.
Metal Fighter Blaseball - An oddly misspelled baseball game with a sci-fi theme, similar to Base Wars. Some cute sprites based on tokusatsu characters and aliens, but otherwise a pretty standard baseball game for the era.
Nigel Mansell’s Font Fighting - Japan-exclusive "action education game" meant to teach kids English and to improve handwriting. Borderline unplayable. No is sure who Nigel Mansell is. EDIT: While some assume the title refers to the race car driver Nigel Mansell, the game doesn’t feature driving a tall, nor does it have Mansell’s likeness, so your guess is as a good as anyone’s.
Fourteen obscure NES/Famicom ROMs that were never released in North America, according to a neural network:
Power Punker (Europe)
Business Gaiden (Japan)
Astro Robin Hood (Japan)
Entity Rad (Europe)
World Championship Shting (Japan)
Star Trek - The Atlantis Bone (Japan)
Insection - The Arcade Game (Europe)
Captain Player Earth (Japan)
Magic Dark Star Hen (Japan)
Murde - The Fingler’s Quest (Europe)
Metal Fighter Blaseball (Japan) (Rev A)
Smurf the Edify (Japan)
Skate or Space Dive Bashboles (Europe)
Chack'van, Ultimate Game of Power Blam (Japan)
Nigel Mansell’s Font Fighting (Japan)
Game Concept: a Bubble Bobble RPG in the style of Mario and Luigi games
Once In A Century, developed by Ribbon Black in 1991 for the Nintendo Famicom. An 8-bit RPG that follows one woman’s journey from a hired sword to the greatest knight the kingdom. Great graphics for a Famicom game, being that it was released near end of the console’s life cycle.
I won’t lie, I’m not too proud of the job I did cutting that label out.
A game that is marketed as your standard fishing game and for the first 20 minutes or so you catch normal fish like bluegill and bass and what have you. But the further you go into the lake you start to catch fish with mutations and it gets more and more intense until you’re pulling in Eldritch horror monsters and sometimes severed human limbs. You realize you don’t recall how you got to this lake in the first place and the objective becomes to find your way back to shore. You have no real weapons but you can throw the creatures you’ve caught far away from the boat as a means to distract whatever is underneath you, bumping into the boat sometimes. Additional items for the game.
A fishing pole with a radar that starts out with just beeps but later includes noises with hidden messages.
A GPS that displays texts and story elements.
You meet other boaters, all from various backgrounds, countries, and time periods. Some are friendly, others want to sacrifice you to the lake monsters.
You can also take the route of sacrificing others to the lake monster.
Or you can assemble a party and work to keep them safe.
The more fucked up looking the fish you catch, the closer you’re getting to a boss fight, which is usually running from something you can only see part of in the water.
????
And that’s my game idea.
And a few more concepts from entirely-not-real point n’ click game!
GoodBoyGraphics | ILLOBEATS - Cosmic crate diggers of the musical Milky Way blast off and set out to explore the grooves of the Solar Sound System in search of new intergalactic instrumentals! - [MY FAMICASE EXHIBITION 2019] (Tokyo, Japan / meteor)
Warhammer 40,000 / Souls-like by Márton Kapoli
A collection of epistolary fiction about video games that don't exist
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