Where Every Scroll is a New Adventure
or "a career proplayer team used this once in a tourney as a highly specific/suprise tactic" so now you're enjoying every random trying it out for at least three days.
re: being told what to do: either change your group (if you're into tryharding improvement comes only from understanding WHY top tables Do The Thing, and if you're not - it's on them to descend into scrubdom via secondary objectives), or acknowledge this insecurity of your random teammates is a skill issue on their part. If they were good enough they wouldn't be matched with you. otherwise: they're just hype another opponent just arrived and they want to blitz you to their skill level so you don't get frustrated by getting stomped/see what bedazzled them + at some point improvement itself is improved - random exploratory play gives way to deliberate practice.
but yes, and it's not even decided by a handful of nerds: various analytics sites showcase this is an inherent problem of competitive games
The trouble with trying to get into very niche multiplayer titles is that there's always this core group of like half a dozen players who've been fighting each other on a daily basis since pre-alpha and are the only ones who give the developers consistent feedback, and now the game's entire meta revolves around the personal idiosyncrasies of these five or six specific guys in a way that's balanced and competitive when taken on its own terms, but melts foreign organisms on contact.