mya day
You're dead. Or, at least, you should be. You remember what it felt when the bullet pierced your chest, the blood rushing out too fast, too much to stop. The man in red smirking above you. And yet, here you are. Alive. Safe in bed. One week before the day of your death.
Redo; Rewind is a story about time. Of an ordinary person working an ordinary office job. Sure, you might work for an info broker and, sure, you sometimes (often) commit acts of corporate espionage for said job, but that's just business.
This is something far beyond that ordinary life.
Time travel. It seems you of all people are capable of it. To manipulate time and bend it to your will. It may not be something you asked for, but you need it now more than ever.
Someone wants you dead. And they've already succeeded once. You can't allow it to happen again.
(Please note that Redo; Rewind is currently rated 18+ for depictions of violence/death, references to drug and alcohol use, explicit language, and heavy themes.)
Play as a customizable MC! Choose your MC’s appearance, gender, skills, and more!
Romance, befriend, or antagonize any of the 3 romance options.
Learn how to master your time control ability and use it to your advantage.
Avoid past mistakes and inadvertently come up with new, much worse ones!
Try not to die. Again. And again. And again...
Victor/Victoria Zhang [M/F] - Your boss and owner of VZSystems, the front for their true work as an info broker. Clever, professional, and cold—a classic business major. That's how they appear, anyway. Having worked for them for sometime now, you know that, despite their intimidating appearance, they hide a much softer side underneath. Will you maintain the status quo as employer and employee, or will you cross the boundary set by your positions?
August Astaire [M] - Hitman, assassin, whatever you want to call him, the man's a killer. That much is clear after he put a bullet through your chest. But is that all there is to him? As arrogant and cruel as he seems, you can't help but wonder if there isn't more to him than meets the eye. Maybe if you play your cards right you could even turn an enemy into an ally. But, even if he plays for your team, how much can you really trust him?
Amara Ingram [F] - Your coworker of about two months now. You don't know her well yet, but she seems genuinely kind, with a good sense of humor and a sharp mind. Since being hired, she's quickly earned her place, proving to be an invaluable asset with her skill in engineering and programing. Undoubtedly, someone you're glad is on your side, but could your feelings for her extend beyond the professional?
[Demo] - Coming Soon! (Late March - April)
:3 feels happier than :) But not as genuine as :]
You still remember it.
Burnt into the back of your eyelids like a scar.
The orphanage.
The cold, lifeless, barren gray walls. The creaky wooden floorboards that groaned and moaned in each step. The pungent scent of ammonia. The acrid tang that lingered in the air, seeping into your pores, permeating all over your being.
It was an ever-present, unwelcome presence, thick and suffocating.
A place you used to call home.
But you escaped.
Perhaps in your new life at Launwyce Academy you could start anew, find a way to heal the invisible scars on your soul.
For now, all you can do is walk forward.
One step at a time.
Lightweaver: Chosen is an upcoming modern fantasy IF for 18+ players and older. Use of elemental powers is inspired by Avatar: The Legend of Aang/Korra.
A world where elemental deities share a fraction of their powers to their chosen, bringing upon the age of weavers; humans with the ability to manipulate the elements of their patron.
There are a lot of speculations on their existence.
But none of those mattered to you... until now.
Why?
Why were you chosen?
Play as a touch-averse customizable MC with a troubled past, male or female.
You have been chosen by a mysterious lightning deity. Will you use your newfound powers for good or evil?
A potential pet has also chosen you as their human! Will you (begrudgingly) accept them into your life or shoo them away?
How the MC deals with their trauma is entirely up to you. Let your heart and mind heal or spiral deeper into darkness.
Struggle by yourself or let people in. Either way, they will notice.
Push away or make new relationships.
Character-driven narrative and slow burn character development.
Eventually face the monster from your past, Mother.
3 completely different endings to branch into - depending on MC's good/evil alignment.
Luna/Leo Bancroft | 18 | Fire Weaver
They were the first to notice you falling.
A warm and gentle soul. But there's a certain air about them, the kind that makes them seem untouchable. It's a type of muted cheer, one that carries the tension of maintaining a persona, but perhaps not a façade.
Despite their unusual aura, they're attentive and smart, not to mention remarkably insightful.
Alice/Alec Langley | 18 | Water Weaver
They were the one who made sure you landed safely; and with flourish.
There's always an iciness to their voice, but their eyes carry something you can't pinpoint. Something soft but sharp at the same time, like a gentle warning.
If you try to deconstruct the meaning of their words, you'll realize that behind their disinterested exterior, is genuine intrigue.
They’re curious about you.
Your powers, and your story.
June/Juno Patel | 19 | Earth Weaver
The owner of the first glare you ever received in Launwyce... and it's because of an animal you just happened to cross paths with.
There's always a frown stuck to their face, always carrying an air of stubbornness and disdain. They have a certain drive that is unmatched by many; strong willed and clever in mind.
Their sharp observant eyes and cold aura give people pause, but they're fiercely protective and kind.
Surprisingly, they're easy to read, and it makes interacting with them oddly satisfying.
Next estimated update: December.
DEMO // Patreon // Discord
Last Updated: July 2023
You used to be a beacon of hope. Now they only know you as the failure, the Unchosen. Will you rise above them? Will you become better or far worse than they could ever imagine?
Disenchanted is an interactive fiction novel that takes place in the hidden supernatural society of the modern world.
They found you living half in an orphanage and half on the streets of New York at the age of ten. The Oracle said you were the Chosen One, destined to defeat a great evil that is yet to arrive. Arrive it does, however, in your early childhood.
They called them the Phantom, a plague on the supernatural community, a politician gone mad.
The pressure is on as you begin your education at the New York Boarding School for Arcane Arts. Yet, as the prophecies start, you fail again and again.
Cameron Fletcher does not.
They are hailed a hero, and you are nothing. Not valuable enough to remain with your foster family, not worthless enough to toss back to the mortals.
You’re normal. Maybe worse than normal, what with your history. You’re Unchosen.
Create your character. Customize gender, pronouns, appearance, skills, and personality.
Choose how you feel towards your peers and former loved ones.
Romance any of the ten options (one female, one male, and eight gender selectable). Poly routes are also available.
Choose your species. Options include Nephilim, Cambion, Siren, Banshee, Basilisk, Draca, or Sorcerer.
Decide on your magical specialties.
Lucia/Lucien “Luci” Rivera (Nephilim)(she/her or he/him), your ex-best friend or ex-partner. You used to live with their family before everything that happened. They ditched you when it became the popular thing to do. Are you bitter?
Penelope Eliades (Siren)(she/her), a student from the Mediterranean. She seems nice and is lovely to listen to, but she has fangs for a reason. This one shouldn’t be crossed under any circumstances.
Cameron Fletcher (Sorcerer)(she/her, he/him, or they/them), the new Chosen One. Talented, charming, and everything you couldn’t be. Are they actually nice or just condescending? You can’t tell.
Viktor Orlov (Draca)(he/him), your best friend. The only one that stayed by your side after your disgrace, their family let you couch surf when the Riveras kicked you out.
Harlow Mitchell (Banshee)(she/they or he/they), the child of the Oracle who condemned you to a life in the supernatural world. You don’t know if they’re just bitter that you ended up disgracing their mother’s reputation or if you just annoy them in general.
Amrita/Amrit “Amri” Singh (Nephilim)(she/her or he/him), another student at your college who comes from a long line of Nephilim on their father’s side. Set up for political office, but is generally against the idea.
Theodora/Theodore “Theo” Parker (Cambion)(she/her or he/him), they are quite possibly Cameron Fletcher’s least favorite person in the world. Theo is top of their class, and many would consider them the Chosen One’s rival. They also happen to be your roommate in university.
Charlotte/Charles “Charlie” Ortiz (Basilisk)(she/her or he/him), a fellow student who works at the campus bookstore and is in a few of your classes. Very hot, very kind, and you find a dead body together. Uh oh.
Avery Monroe (Sorcerer)(she/her or he/him), the Phantom. Disappeared six years ago. Were they truly mad in their lust for power as the world claimed, or was there a reason behind their vendetta against the magical government?
??? (Wraith)(she/they or he/they), they are following you. They are in your home, in your head, and you cannot escape.
…The Horrors? You’re unsure of who they are…what they are.
*Poly Routes are Viktor/Theo, Cameron/Luci, Viktor/Luci, Cameron/Avery, Charlie/Avery, Cameron/Theo, Cameron/Viktor, ???/Harlow
My other interactive fiction projects: @fallenlightsif and @reapersbayif
kamio sea life stickers
Aizawa: If you have a problem with the way I train my kids-
Vlad King: Students.
Aizawa: -you talk to me!!
A Reporter: I have a problem with-
Aizawa: I don’t want to hear it!!
"Greetings, Reader!
You are about to enter a world of darkness, danger, and deception.
A world where a child has been sold to the most powerful underworld company known as the Fates. A world where you will have to make life-or-death decisions for them. This is not a typical story of an orphan or a survivor.
This is a story of a child who has to learn how to kill, lie, and manipulate in order to survive in the dark side of New York City. A city where crime never sleeps and where the Fates control everything from the shadows.
You are not just a passive observer of this story. You are an active participant. You are the voice, the intuition, the gut feeling of the child protagonist. You will have to guide them through their trials and tribulations, their choices and consequences, their victories and defeats. But be careful, Reader.
The Fates are watching your every move. They have plans for you and the child. Plans that may not end well for either of you.
Are you ready to take on this challenge, Reader? Are you ready to face the Fates? Reader I beckon you to join them on this extraordinary adventure, where danger lurks at every turn, and the stakes are unimaginably high.
Through your unwavering presence, you will empower our young hero to face their fears, outsmart their enemies, and ultimately shape their own destiny.
Prepare yourself for a thrilling and immersive experience. Brace for the adrenaline-pumping encounters, the unexpected alliances, and the heart-wrenching decisions that will test the limits of our protagonist's resilience.
The fate of our young protagonist lies in your hands. Choose wisely, for their life depends on it. Decided are we?
Then come closer, and let me tell you more about this story…"
You were a kid, was a kid, now your a cold-blooded killing machine.
Dispensing justice and vengeance using your guns and knives. A modern robin hood you ask? Nope your not wearing any leotard pants or cap.
You're a merciless executioner, killing anyone who crosses your way. But underneath all that bloodshed and brutality, you still have a soft spot for kids.
It all started when you were taken by a prolific assassin, who decided to make you his protege. Armed with guns and knives, he taught you how to kill, track and hunt. But there was one rule that he made you live by, "No children, we never hurt them". That code fueled your respect for the man.
Through rigorous training, you became an expert in sharpshooting, knife throwing, and stealth. You even surpassed the master assassin, becoming the leader of your own hit squad. Together you and him started cleaning the streets from drugs, hoodlums, pimps and mafias. That made you a hero to the poor and downtrodden. But you were known by the authorities as a murderer and vigilante.
Despite all the havoc you reaped, you kept your code. Whenever you had a child captive, you would send them back to their families or orphanage. But one day, rumors of a powerful entity known as "The Fate's" were spreading they deal with guns, prostitution, alcohol, guns for hire, and mercenaries.
It was said that they're the Top Dog of the black market, the consigners of death and terrorisms. You know because your were one of the victims in their child trafficking business.
Now it's up to you to take down "The Fates", the only problem is that you couldn't seem to find any hard evidence against them. It was rumored that they cover their tracks so meticulously.
Until one day a member of their organization was sent to the hit list.
The client? The Fates their selves wanting to kill one their own. Yet there is one problem, your just still a rookie under the eyes of your teacher and he's not getting any younger.
"We need you to get a team and a back-up plan," your mentor said. "To get to The Fates, we need to be ready for everything they throw at us."
Despite his worring tone, you were confident that you can end this once and for all.
Now it's up to the great assassin and their protege, to bring the dark side of the world to light and serve justice to those who deserve it.
"It's time, kiddo," he smirked as he patted your back. "You've proven yourself more than ready for what's ahead, you will be leading this team but under my supervision of course!"
This was an exciting step towards finally taking down the Fates. With your mentor and you leading the team, you were sure it will be successful. After all, this was his legacy, and you will be a part of it. Together, you and him gathered a group of skilled mercenaries, sharpshooters, and information brokers.
You knew it wasn't going to be an easy mission. The Fates were known for their ruthless methods and their underhand tactics. To take them down, you needed to be able to outsmart them.
But this wasn't a rite of passage or even a battle of egos. This was a race against time, a race to save countless souls like you, who were trapped and used for the Fates' twisted plans.
Elizabeth Baker, The Rider of Death
"Appearances can be deceiving. I don't have to be gentle with my words to save your life."
She was once a respected doctor at a prestigious hospital, admired by colleagues and loved by patients. Her passion for saving lives and talent for surgery were well-known. However, everything changed when she uncovered the hospital's dark truth. They were charging exorbitant fees while using second-hand equipment and expired drugs. The medical director was involved in a corruption scheme, siphoning off millions of dollars.
When Elizabeth confronted him, he responded with threats and violence. In self-defense, she accidentally killed him with a scalpel. Fleeing the scene, she left behind her career and reputation, going into hiding. In the underworld, she became a freelance doctor, offering services to criminals and outcasts.
Operating in secret locations, she used whatever tools and resources she could find. Her prices were high, but she maintained high standards. Morality and legality didn't matter to her clients as long as they paid well and respected her rules. With a sharp tongue and a cold heart, she became the most sought-after doctor in the underworld.
Over time, her skills grew, and she began performing complex procedures like organ transplants and limb replacements. You and your mentor have made countless deals with Death, even cheating him a few times, so you know how to handle someone like her.
~
Nate O'Neil, The Rider Of Conquest
"The beauty of an explosion's light surpasses that of a sunrise!"
Nate is an unpredictable force within the group. He excels at causing explosions and demolishing obstacles, making him the go-to person for such tasks. Nate embodies chaos and has a twisted love for destruction.
Recklessness defines Nate. He thrives in dangerous situations, embracing the adrenaline rush that comes with each explosive endeavor. With a devil-may-care attitude, he charges into any situation, leaving destruction in his wake. His disregard for personal safety often leaves his comrades on edge, unsure of what he might do next.
Nate's passion for pyrotechnics is unmatched. He finds beauty in the chaos and destruction that fire brings, taking pleasure in watching things go up in flames. His eyes light up at explosions, and his laughter echoes through the chaos as he revels in the fiery spectacle. He is a true pyromaniac, using the world as his canvas to paint with flames.
But Nate is not just a reckless demolition expert; he is also the life of the party. With his larger-than-life personality, he fills the room with infectious energy. His boisterous laughter and dark jokes keep everyone entertained, even in dire circumstances. Nate can turn any situation into a comedy show, ensuring there is never a dull moment.
He possesses an innate talent for determining the right amount of explosive power needed to achieve the desired result, whether it's breaching a secure facility or creating a distraction with a chaotic firework display.
Nate is also one of the most loyal members of the group. He always has their back, regardless of the situation. He willingly puts himself in harm's way to protect his comrades and will fight fiercely for them if necessary. His bravery knows no bounds, and while his recklessness can sometimes lead to trouble, it is ultimately his heroic actions that make him the beloved daredevil he is today. Nate O'Neil is a wild card, a dynamo of destruction, and the heart of humor in the group. He reminds everyone that even in the darkest times, laughter and explosions can still exist, and he is always ready to ignite excitement wherever he goes.
~
Haley Jones, The Rider Of Famine
"When I look through the scope, all I see is you."
Haley, a Texan country girl, was born and raised on a ranch. She had a fiery spirit and a talent for precision. While she was no stranger to hard work and the thrill of the open fields, it was the touch of cold metal and the weight of a sniper rifle that truly ignited her passion.
From a young age, Haley displayed an uncanny talent for marksmanship. Her ability to hit headshots with unwavering accuracy earned her the title of the best sniper in her town's academy. Instead of pursuing a military career, Haley chose to become an assassin, targeting key figures who committed heinous acts.
Haley's movements were as precise as her shots. She never missed a target and always completed her missions efficiently. Her sass and flirtatiousness added to the mystique that surrounded her. She often used her curves to distract opponents, giving her time to get into optimal shooting position. People said that if you heard Haley's rifle, it was already too late - you had been marked and there was no escaping your fate.
Despite being an elite assassin, Haley never lost sight of her roots. She took pride in her Texan heritage and maintained a strong work ethic. After every assignment, she would return home to the ranch to decompress from the chaos. Among familiar faces, she would tend to the fields or go horseback riding, finding solace in the simplicity of her upbringing.
~
David Garcia, The Rider Of War
"I don't engage in meaningless conversations. Prove your worth or go away."
David is a mysterious and versatile individual. In private, he is quiet and reserved, preferring simple communication. However, during missions, he surprises even his closest allies with his various personas.
David is quick-witted and can easily become a charismatic trickster. With his clever wordplay and silver tongue, he can turn the tide of a battle without using force.
Flirtation comes naturally to David, and he uses it to manipulate and gather information. It's hard to determine his true intentions when encountering him.
Regardless of the roles he assumes, David is always dedicated to completing his missions. He will do whatever it takes to accomplish his tasks, whether it's infiltrating an enemy stronghold or uncovering a sinister plot.