Honestly? My main piece of advice for writing well-rounded characters is to make them a little bit lame. No real living person is 100% cool and suave 100% of the time. Everyone's a little awkward sometimes, or gets too excited about something goofy, or has a silly fear, or laughs about stupid things. Being a bit of a loser is an incurable part of the human condition. Utilize that in your writing.
These questions can be used as an Ask Game or just answering them all for fun character development!
(Tav edition here)
What circumstances led to your Dark Urge becoming their Class/Subclass?
Did your Dark Urge have any romantic and/or sexual relationships prior to their illithid adventure? If yes, who was it with and what was it like? If no, how did they feel about being single?
What would your Dark Urge consider to be their greatest skill? Is this accurate?
What would your Dark Urge consider to be their greatest flaw? Is this accurate?
What opinion does your Dark Urge have about the Gods?
How does your Dark Urge react to waking up with memory loss?
Did your Dark Urge recall any childhood memories? If yes, how do they feel about the revelations? If no, was it by choice or lack of options?
How does your Dark Urge feel about the wilderness?
How does your Dark Urge feel about the city?
What motivates your Dark Urge to either embrace or resist the tadpole?
What motivates your Dark Urge to either embrace or resist the Urge?
How does your Dark Urge feel about being a bhaalspawn?
How does your Dark Urge feel about killing?
How good of a liar is your Dark Urge? How do they feel about lying?
What is your Dark Urge’s greatest fear?
What is your Dark Urge’s greatest desire?
What is your Dark Urge’s greatest regret?
How does your Dark Urge feel about love?
Has your Dark Urge become particularly close to anyone romantically and/or platonically in their journey? If so, who, and what is the relationship like? If no, why not?
Is your Dark Urge open about their Urge or do they try to hide it? Why?
What are 2-3 songs that your Dark Urge would relate to?
What first impression does your Dark Urge give off to strangers?
How does your Dark Urge feel about what others think of them?
Does your Dark Urge have a treasured item with them? If yes, what is it and why is it special? If no, how do they feel about item sentimentality in general?
How does your Dark Urge feel about Sceleritas Fel?
How does your Dark Urge feel about Bhaal?
How does your Dark Urge feel about giving and receiving orders?
How well does your Dark Urge function under pressure?
What advice would you give to your Dark Urge?
What are your Dark Urge’s intentions/goals after the end of the game?
New Part: 10 Lethal Injury Ideas
If you need a simple way to make your characters feel pain, here are some ideas:
1. Sprained Ankle
A common injury that can severely limit mobility. This is useful because your characters will have to experience a mild struggle and adapt their plans to their new lack of mobiliy. Perfect to add tension to a chase scene.
2. Rib Contusion
A painful bruise on the ribs can make breathing difficult, helping you sneak in those ragged wheezes during a fight scene. Could also be used for something sport-related! It's impactful enough to leave a lingering pain but not enough to hinder their overall movement.
3. Concussions
This common brain injury can lead to confusion, dizziness, and mood swings, affecting a character’s judgment heavily. It can also cause mild amnesia.
I enjoy using concussions when you need another character to subtly take over the fight/scene, it's an easy way to switch POVs. You could also use it if you need a 'cute' recovery moment with A and B.
4. Fractured Finger
A broken finger can complicate tasks that require fine motor skills. This would be perfect for characters like artists, writers, etc. Or, a fighter who brushes it off as nothing till they try to throw a punch and are hit with pain.
5. Road Rash
Road rash is an abrasion caused by friction. Aka scraping skin. The raw, painful sting resulting from a fall can be a quick but effective way to add pain to your writing. Tip: it's great if you need a mild injury for a child.
6. Shoulder Dislocation
This injury can be excruciating and often leads to an inability to use one arm, forcing characters to confront their limitations while adding urgency to their situation. Good for torture scenes.
7. Deep Laceration
A deep laceration is a cut that requires stitches. As someone who got stitches as a kid, they really aren't that bad! A 2-3 inch wound (in length) provides just enough pain and blood to add that dramatic flair to your writing while not severely deterring your character.
This is also a great wound to look back on since it often scars. Note: the deeper and wider the cut the worse your character's condition. Don't give them a 5 inch deep gash and call that mild.
8. Burns
Whether from fire, chemicals, or hot surfaces, burns can cause intense suffering and lingering trauma. Like the previous injury, the lasting physical and emotional trauma of a burn is a great wound for characters to look back on.
If you want to explore writing burns, read here.
9. Pulled Muscle
This can create ongoing pain and restrict movement, offering a window to force your character to lean on another. Note: I personally use muscle related injuries when I want to focus more on the pain and sprains to focus on a lack of mobility.
10. Tendonitis
Inflammation of a tendon can cause chronic pain and limit a character's ability to perform tasks they usually take for granted. When exploring tendonitis make sure you research well as this can easily turn into a more severe injury.
This is a quick, brief list of ideas to provide writers inspiration. Since it is a shorter blog, I have not covered the injuries in detail. This is inspiration, not a thorough guide. Happy writing! :)
Check out the rest of Quillology with Haya; a blog dedicated to writing and publishing tips for authors!
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First of all I want to start off by saying I've gathered inspiration from MANY vampire medias. Fictions, games. The biggest influences are Vampire the masquerade (primarily bloodlines) and Vampire Knight (manga). As well as honorable mentions to Vampyr (game), Queen of the Damned (movie) and Van Helsing (movie, anime). So if anything sounds familiar, chances are it is. I highly encourage you to explore them as they are a few of my favorites.
Second of all this is going to be massive, so I'll be putting it under a cut. But it will be a comprehensive guide to my personal vampire lore that I've crafted and worked with through the years. If you like it, feel free to use it! I'd absolutely love to be tagged (so I can shower the creations with praise) but it's not required. I'm just out here making one more version of vampires that hopefully inspires you. There will be a couple different categories that I will touch base on.
History (this part is super short)
Physicality - Medical Information
Physicality - Appearance/Body
Mental Effects
Society
Anything from my vampire lore will be tagged #vlor
Now follow me under the cut, lovelies. But please be Warned: We'll be discussing blood, violence, physical and mental illness. As well as regular vampire related things. If any of this could trigger you, please kindly skip this post because you're far more important to me!
The original vampire to walk the earth, cursed by the heavens was Caine. After committing the first murder, a blood-soaked punishment was to forever be banished to walk the darkness with a constant reminder of his crimes. Thirst. Craving for the same blood he shed against his own kin. The sin was carried through the years and he came upon another outcast kindred by the name of Lilith, cursed by God in a different way and hexed with powerful disciplines.
They bonded as kine and Lilith taught her chaos to Caine in hopes they'd rule together. In the end his nature stayed true and his now empowered wrath befalls Lilith, committing murder yet again and taking her life.
To feed upon and be fed, was a now animalistic instinct that spoke louder than supposed human nature ever could. And thus the curse spread. To anyone that drinks from the tainted or is bitten by a rabid, is surely to bear it at the final heartbeat. The path to redemption is sealed but survival is nearly infinite. So long as the beast is obeyed and satisfied, there is no constraint on lifespan. They will be damned to an eternity enslaved to thirst.
(Primarily from VTMB but I really like the idea of it being some sort of ancient curse from the gods so I thought I'd include this tiny historical bit. Onto the good stuff.)
Vampires are anemic, let's just establish that all vampires are what modern day medicine would consider anemia. But they also have super aggressive red blood cells that function x100 that of human white blood cells. All in one combo of super cells. No illness spreads. No disease can contract, nothing can live in their system. They don't fall ill with colds or flu. STD's aren't feasible. Their systems are far too strong and combative to infections, bacteria.
Their integumentary systems regenerate about x200 - x300 times faster. Within seconds (if there is or has been fresh blood in the system recently) their skin regenerates and goes even beyond that. Mere hours and limbs grow back, bones realign.
Vampires don't have functioning organs. (If they are turned from humans they are there but they don't work and will eventually wither.) Hearts don't beat, lungs have no need for air.
Vampires can't drown. They don't breathe and even if water fills their lungs, they would be weighted down but not die. They also don't float like humans do naturally.
Vampires can go out in the sun but they have hard times with sun poisoning. Think of a sunburn but more like a rash. They can't process the vitamin D very well and almost all of them have trouble with getting severely burnt very rapidly or having a rash from the sun. Prolonged exposure can make them feverish, nauseated and give them body cramps and fatigue. Even longer can make them violently ill and can essentially melt their skin. It can be healed but takes longer.
Staking their hearts immobilizes them but does NOT kill them. They can be detained this way and it is excruciatingly painful. But it doesn't kill you.
Vampires can't eat food. Only few can consume liquids aside from blood. They have no ability to digest it and no longer make acid. They'll usually heave it up along with whatever blood content is left in their gut.
They have perfect eyesight, hearing, hyper senses of taste and smell. Touch is extremely sensitive as well. Their skin isn't fragile, in fact it's a bit thicker than average skin from how fast it regenerates and is constantly maintaining itself.
They are very resistant but not impossible to scar. Scars from human life are erased with first turning.
Vampire blood tastes like flat soda or icky, room temperature tap water. Unpleasant to other vampires but in a desperate pinch, it will sustain but nowhere near as good as foreign blood does. Even animal blood takes better care of a vampires system than another body of recycled blood. (Think of it as they've already taken the good stuff out of it for their own bodies so all that's left is the taste and a few stray nutrients.)
Vampires fangs grow back indefinite. At about x10 the rate of humans losing and replacing their first set. No matter what comes of them, their fangs will always grow back. No other teeth mutate like this.
Fangs lengthen and retract when around blood or not. It's not something that can be helped or even trained out. When blood is present, fangs will lengthen even if there is no intention to feed. Automatic reaction and a painful one at that. They get used to it but it's a sharp pain like having a human tooth extracted but it doesn't have prolonged swelling or discomfort. Only when getting longer or retracting back in.
Whenever they're in bloodlust or a state of starvation, they gain a sense of x-ray vision but instead it's vein mapping. They can see through skin to arteries and if it's severe blood lust, they can even see the smaller, tinier veins in fingers and faces. This is a sight that ever vampire possesses in order to obtain blood easier or figure out a good place to bite. Anything that is living will be seen in a structure of veins. Animals, humans, other vampires.
Severing the brain stem from the body is one of the few sure-fire way to kill a vampire. Alternatively burning them to pure ash and scattering them or holding them in separate vessels. (If ALL ashes are contained somehow and mixed with fresh blood, there is a reanimation process so beheading them is more permanent.) Silver weapons or exposure to silver prior to wound can result in death as well.
Alcohol is SUPER effective when they drink it. Think of one shot making them drunk because it hits their bloodstream almost immediately. A double would have them seeing double and acting like a hot mess. 3+ for even the beefiest of men would have them blacked out and vomiting on the sidewalks.
Drugs effect them but only in extremely high doses and for nothing really over 2 hours or so. Short, short longevity but they have the same crash that humans do. If it's hard detoxing symptoms for humans, it's the same but faster. They can do a hard drug, feel the high for maybe 1 - 2 hours and immediately go into hallucinating and shaking from the aftermath. The same goes for Pharmacia. There's really no medicine that works.
Garlic is a myth. So is wolfsbane.
Silver on the other hand is a very real, very deadly weapon that still rings true. A single pinprick of a silver sewing needle and it can render a vampire powerless. Slow them down to the speed of a human, take away their rapid healing and remove all of their heightened senses. Silver directly into the bloodstream essentially renders them as they were before they turned in physical response and structure. It's the only metal that burns vampires skin and will char it if it sits in one spot for too long. Silver is the only kind of metal that can forge chain that vampires cannot break and can successfully be restrained in. Any wounds inflicted in silver take longer to heal.
They can't reproduce after being turned. Purebloods + Purebloods are the only exception and it's still extremely rare. (Only 9 children born in over 2,500+ years.)
Whatever color their eyes are, blood-lust accentuates the brightest color. I.e: Brown eyes turn Yellow/Gold, Blue eyes turn White/Purple exct. (Different powers can change this depending on the vampire and their history, sire.) Just think neon, glowing eyes in the dark if they're thirsty or hunting.
They stay frozen in whatever physical appearance they're turned in. Their metabolism is whack so they don't really lose or gain weight, it's down to cosmetic changes or cosmetic surgery. Which at least it heals flawlessly and doesn't ever change. But there aren't many options for personally invested physical change.
Their hair and nails grow super fast.
Vampires usually have the hair color they have when they are turned but around 15% experience graying or whitening of their hair within a few days of turning. Due to a semi-common genetic string in humans.
Vampires don't tan. They burn. No matter what their skin color is. Most are the palest/pasty tone of their natural skin color merely due to anemia and lack of blood circulation.
They don't blush or show physical signs of fever.
Vampires don't sweat or flush when exerting or exercising. They don't have to regulate their body temperatures.
They get dry skin pretty often and it's important to combat it with baths and soaks and lotions/oils whenever possible.
They are usually a lukewarm body temperature. As low as 15°C|59°F to as much as 21°C|69.8°F.
Every vampire has a certain amount of charming allure to them. In whatever form or fashion suits them the best, it's a natural attractant to their human counterparts. A glint to their eyes, a certain smile, the pitch or timbre of their voice. Endearing, seductive, mysterious, whichever shines through in their personality. They are magnetic, attractive to the human eye, no matter what they tend to look like.
They can see themselves in aluminum coated mirrors. Just not silver.
There is a staggering 95% probability that 'created' vampires will have amnesia unless turned by a pureblood/noble/king/queen/high ranking blood vampire. They remember nothing of their human lives and this is extremely common. It's actually very rare to remember anything prior to your awakening. (That's why there are usually strict laws about siring without consent and proof of consent.)
It is very easy for vampires to be blinded by fits of rage when starving for blood. They can fly into blind anger and attack people they normally wouldn't or even foes they have no chance of winning against. Depending on their remaining strength when this tipping point of starvation happens; it can be extremely dangerous to be around.
Most turned vampires suffer a psychotic break in their early turning years. (Between 6mo and up to 25 years of awakening age. I.e: from the date of being bitten.) The brain is the last thing to be altered in the physical process and because of this, it's believed that their mental state has to crumble to be built better. It's unknown as to exactly why this happens but it's almost guaranteed. It's the vampire equivalent of 'adolescence'.
Over 75% of vampires experience periodic depression and random bouts of sadness. Another 39% live with bouts of mild to moderate psychosis. (This has been suspected to happen because of the physical stasis and improper circulation of chemicals/hormones/exct. Many believe it's because of the guilt of their King, Caine.)
Mental illnesses that aren't born from physical imbalances are in cases of amnesia, cured. Those that are chemically related are usually worsened by the stagnant physical changes of vampirism. It's rare that those with amnesia remember their traumas or emotional upsets after turning.
The "amnesia" of turning is the death of a human psyche. With the staggering rate of permanent amnesia, it is hard to figure out exactly how it happens but it's widely known.
Humans are not fully aware of vampires. This still rings true with the fear of world war and or wiping out the human race given their species.
There is a high society "government" type of monarchy. Each clan or type of vampires has a leader "elder". This is usually the oldest vampire to date of that specific type. Sometimes it's a group or a family of elders. In most modern day they have adapted to a more "presidential" route and have to establish themselves as leader types to be considered for any kind of law making or enforcement. (I.e: Noble bloodline, diligent efforts of servitude such as public service, military or other.)
There is a strict law against turning humans. Vampires are required to have clearly given consent and the process is to be looked over by an elder or enforcer. They must show strenuous documentation of that persons preservation in the name of probable amnesia. They must have a comprehensive processing of that persons interests, personality traits, societal standing, proof of occupational termination, familial status and situational agreement. (Basically they don't want humans forgetting their lives entirely and they want to make sure that they are able to move somewhere or hide from their families until they're well trained enough to be around them again. It's a very long to legally accomplish it.
Every city handles turning differently. Some require the sire to pay the death penalty and others are strictly against killing the one person responsible of their turned kindred.
Vampires are in every day jobs, doing anything and everything that humans do. From trash collecting, to law and doctors. Fame, fortune, poor, criminal; they all live as many walks of life as humans do.
Anti-vampire establishments are alive and well. Most are run by other vampires. Some humans share their beliefs but most typically it's a resounding amount of vampire extremists. This is legal due to the fact that they try to adhere and coexist for their sanctions ordinance. Helping enforce justice for their regions and implore an opposing force for rampaging vampires or other law breaking kindred.
Most human killings are covered up, tampered with or has someone on the inside working on doing both. It's a constant job but a needed one to keep their existence safe from being proven.
There is a massive shortage on vampire doctors serving other vampires or studying from what little information there is on vampirism. The ratio looking like 1 to 300. 1 doctor for every 300 vampires.
The most vampire dominated and lucrative occupations are generally law, publishing and sex working. There are 3 vampires with these jobs to every human worker.
So that was everything I could think of for the time being. I may continue to edit and update this as I have time or I think of something that I haven't touched base on yet. But this is just the general lore I work with when I do write about vampires or when I think about them in general. Feel free to skip certain parts or like.. adapt it however you'd like. I made this to more so inspire people not to show a list of HOW things should go. Take of it what you like and ignore what you don't! Add more if you think of something!
Some of it gets a bit random but it's still things that I've either incorporated in some unpublished fics or talked about with some friends or just fantasized about in general. There's bits and pieces in all media for vampires that I really enjoy and I think every new style spins something different and makes for wonderful content!
stunning
gorgeous
breath-taking
lovely
jaw-dropping
pretty
glowing
dazzling
exquisite
angelic
radiant
ravishing
excellent
ideal
sightly
wonderful
elegant
bewitching
captivating
mesmerizing
enthralling
magnetic
impressive
tasteful
charming
desirable
enchanting
stricking
unusual
appealing
absorbing
srresting
gripping
riveting
alluring
amusing
exceptional
fascinating
impressive
provocative
prepossessing
exotic
readable
refreshing
entrancing
exceptional
honest
upright
dutiful
enthical
pure
guiltless
lily-white
reputable
righteous
tractable
obedient
incorrupt
respectable
honorable
inculpable
irreprehensible
praiseworthy
well-behaved
uncorrupted
irreproachable
wondrous
amazing
out-of-this-world
phenomenal
remarkable
stunning
fascinating
astounding
awe-inspiring
extraordinary
impressive
incredible
mind-blowing
mind-boggling
miraculous
stupendous
endeaing
adorable
lovable
sweet
lovely
appealing
engaging
delightful
darling charming
enchanting
attractive
bonny
cutesy
adorbs
dear
twee
modest
sel-effacing
sheepish
timid
way
reserved
unassured
skittish
chary
coy
hesitant
humble
introverted
unsocial
bashful
awkward
apprehensive
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The decomposition process occurs in several stages following death:
Pallor mortis
Algor mortis
Rigor mortis
Cadaveric spasm
Lividity
Putrefaction
Decomposition
Skeletonization
PALLOR MORTIS
The first stage of death.
Occurs once blood stops circulating in the body.
The cessation of an oxygenated blood flow to the capillaries beneath the skin causes the deceased to pale in appearance.
In non-Caucasians, the pallor may appear to develop an unusual hue; the skin will lose any natural lustre and appears more waxen.
Occurs quite quickly, within about 10 minutes after death.
ALGOR MORTIS
The cooling of the body after death.
The cooling process will be influenced by many factors, including the deceased’s clothing, or whether they are covered with bed linen such as blankets or duvets.
The body will typically cool to the ambient room temperature, but this alters if there is heating in the room or if there is a constant draught cooling the body.
RIGOR MORTIS
Can occur between 2 and 6 hours after death.
Factors including temperature can greatly affect this.
Caused by the muscles partially contracting, and the lack of aerobic respiration means that the muscles cannot relax from the contraction, leaving them tense, subsequently resulting in the stiffening we associate with rigor mortis.
This stage typically begins in the head, starting with the eyes, mouth, jaw and neck, and progresses right through the body.
The process is concluded approximately 12 hours after death (although, again, certain variables may occur) and lasts between 24 and 72 hours depending on circumstances.
Contrary to popular belief, rigor mortis is not a permanent state and is in fact reversed, with the muscles relaxing in the same order in which they initially stiffened.
The reversing process also takes approximately 12 hours, when the body returns to its un-contracted state.
It is possible to ‘break’ rigor mortis by manipulating and flexing the limbs. This is usually done by undertakers, pathologists or crime scene investigators who are attempting to examine or move a body – or by a murderer trying to hide their victim in the closet or the boot of a car.
CADAVERIC SPASM
A phenomenon that can be misinterpreted as rigor mortis.
The instantaneous stiffening of the body (most commonly the hands) following a traumatic death.
Unlike rigor mortis, the stiffening of the affected limb is permanent and is not reversed, causing the deceased to maintain the rigidity until such time as putrefaction causes breakdown of the particular muscle group.
Examples:
The deceased following an air crash were later discovered still clutching their seatbelts or arm rests in a final, desperate act of survival.
In a drowning case, the victim was discovered with grass from the riverbank still grasped in their hand.
Perhaps the most famous case of cadaveric spasm involves the rock band Nirvana’s lead singer, Kurt Cobain. Cobain reportedly committed suicide in April 1994. His body was discovered a few days after his death with a shotgun wound to the head, and tests revealed he had large traces of heroin in his system. He was reportedly discovered still clutching the gun in his left hand, due to cadaveric spasm. However, a great deal of controversy surrounds the veracity of this latter assumption, and indeed the cause of his death, with many people insisting and attempting to prove that he died as the result of foul play rather than suicide.
LIVIDITY
Also known as livor mortis, hypostasis, or suggillation.
Once blood can no longer circulate, it will gravitate towards the lowest point of the body.
Example: A supine body will display pinkish/purple patches of discoloration where the blood has settled in the back and along the thighs.
Occurs about 30 minutes after death, but will not necessarily be noticeable until at least 2 hours afterwards as the pooling process intensifies and becomes visible, finally peaking up to between 8 and 12 hours later.
Once it is complete, the lividity process cannot be reversed.
Therefore a body discovered lying on its side, but with staining evident in the back and shoulders, must have been moved at some point from what would have been a supine position at the time of death.
It is worth noting that if the body has had contact with the floor, a wall or other solid surface, lividity would not occur at the points of contact as the pressure would not allow the blood to seep through the capillaries and pool. The specific area of pressure will be the same colour as the rest of the body and a pattern of contact may well be evident.
PUTREFACTION
Derives from the Latin putrefacere, meaning ‘to make rotten’.
The body becomes rotten through the process known as autolysis, which is the liquefaction of bodily tissue and organs and the breakdown of proteins within the body due to the increased presence of bacteria.
The first visible sign is the discoloration of the skin in the area of the abdomen.
Bacteria released from the intestine cause the body to become bloated with a mixture of gases; over time these will leak out, and the smell will intensify to unbearable proportions.
Typically, this will attract flies that will lay eggs, which develop into maggots.
Bloating is most evident in the stomach area, genitals and face, which can become unrecognizable as the tongue and eyes are forced to protrude due to the pressure of the build-up of gases in the body.
At this stage, the body will also begin to lose hair.
The organs typically decompose in a particular order: starting with the stomach, followed by the intestines, heart, liver, brain, lungs, kidney, bladder and uterus/prostate.
Once all the gases have escaped the skin begins to turn black: this stage is called ‘black putrefaction’.
As with all the other stages of death so far, the rate of putrefaction depends on temperature and location. A body exposed to the air above ground will decompose more quickly than a body left in water or buried below ground.
During putrefaction, blistering of the skin and fermentation can also occur:
Fermentation - a type of mould that will grow on the surface of the body. This mould appears white, and is slimy or furry in texture. It also releases a very strong, unpleasant, cheesy smell.
As the putrefaction process comes to an end, fly and maggot activity will become less, which leads to the next stage.
DECOMPOSITION
The body is an organic substance comprising organisms that can be broken down by chemical decomposition.
If the body is outside, any remains that have not been scavenged or consumed by maggots will liquefy and seep into the surrounding soil.
Thus when the body decomposes it is effectively recycled and returned to nature.
SKELETONIZATION
The final stage of death is known as ‘dry decay’, when the cadaver has all but dried out: the soft tissue has all gone and only the skeleton remains.
If the cadaver is outside, not only is it exposed to the elements but it also becomes food for scavengers such as rats, crows or foxes.
As the remains are scavenged, the body parts become dispersed so it is not unusual to find skeletal remains some distance from where the body lay at the point of death.
The way in which skeletal remains are scattered in such cases is of interest to archaeologists, and is referred to as taphonomy.
Where a body has lain undiscovered at home for a period of time it has also been known for family pets, typically dogs, to feed on the body. The natural instinct of a pet is to attempt to arouse the deceased by licking them, but once it gets hungry, its survival instinct will take over and it will consider the body as little more than carrion: it will act with the same natural instinct as a scavenger in the wild, which will feed on any corpse, be it animal or human, if it is starving.
Obviously the number of pets, the body mass of the deceased and the time lapse before the body is discovered will influence to what extent it has been devoured.
For further research on the stages of decomposition and the factors that affect it, look up body farms. These are medical facilities where bodies are donated for research purposes so scientists can specifically observe the decomposition process. However, be aware that some of the images are quite graphic.
Source ⚜ More: References ⚜ Autopsy ⚜ Pain & Violence ⚜ Injuries Bereavement ⚜ Death & Sacrifice ⚜ Cheating Death ⚜ Death Conceptions
Oh my gosh. I just found this website that walks you though creating a believable society. It breaks each facet down into individual questions and makes it so simple! It seems really helpful for worldbuilding!
He looked at him. He looked at him in a different way. Blinked. He tilted his head. He looked at him sideways. Under his lashes. In a unique kind of tilt. In a violent sort of way. He stared at him in a kind of way you haven’t read about before. He sighed. He looked away. He looked at a different away. He stared. Considered. Pondered. He was silent but it was interesting, somehow. It was a questioning sort of silence. Puzzled. He was still. He went even more still. He was barely breathing. He was dead with anticipation. He tensed. He relaxed minutely. The seconds ticked by, silently. He waited. He narrowed his eyes. His eyes widened. He followed you with them. His eyes. He did something that was nothing but filled the required beat of a line. He