A coloured version of the previous D&D lineart.
This is the last one in the chess piece character design series - the Tower. Because of the move-set of the tower piece I felt that he needed to be very to the point. A no-nonsense wall of brute force. So he ended up resembling a executioner. This series was most of all a challenge I set myself. I feel that often times I don’t see through what I start and this challenge was suppose to show myself that I can actually finish something in my sparetime. So yearh. I feel pretty damn good about myself right now.
I assembled and painted some skelebois. I gave them oxidized bronze armor.
You know what? Let's have some more goblins. A peaceful one and - eh, a less peaceful one.
It’s a gnome rogue! I really have a soft spot for small creatures wielding sharp things.
These are a couple of GIFs from our gameplay video of the museum game, Old Souls. It was a collaboration project between bachelors and master game-students at KADK. I was the Art Director on the project, but I also ended up producing some assets (but I love doing that).
Space Princesses! Inspired by some character designs I did for a little game I made together with a group at KADK.
More GNOME KNIGHT? But maybe an alchemist kind? (wip)
I loved playing Void Bastards so I knew I had to do some fanart! This one is of my character Robinson. She was a badass who died doing what she loved. Standing in irradiated pools of goo while searching containers for items :’(
I remembered that I never uploaded this latest iteration of my D&D (Pathfinder actually) character + companion. Want to see their earliest design? Right here: https://uraniumraptor.tumblr.com/post/165439554142/characters-from-one-of-the-two-dd-pathfinder
Oh hey look! The commercial I helped make for Viborg Animation Festival is online. Go check the other commercials as well.