Gonna hold onto this
Type of fight scene: entertaining, duels, non-lethal fights, non-gory deaths, swashbuckling adventure
Mostly used in: Europe, including Renaissance and Regency periods
Typical User: silm, male or female, good aerobic fitness
Main action: thrust, pierce, stab
Main motion: horizontal with the tip forward
Shape: straight, often thin, may be lightweight
Typical Injury: seeping blood, blood stains spreading
Strategy: target gaps in the armous, pierce a vital organ
Disadvantage: cannot slice through bone or armour
Examples: foil, epee, rapier, gladius
Type of fight scene: gritty, brutal, battles, cutting through armour
Typical user: tall brawny male with broad shulders and bulging biceps
Mostly used in: Medieval Europe
Main action: cleave, hack, chop, cut, split
Main motion: downwards
Shape: broad, straight, heavy, solid, sometime huge, sometimes need to be held in both hands, both sides sharpened
Typical Injury: severed large limbs
Strategy: hack off a leg, them decapitate; or split the skull
Disadvantage: too big to carry concealed, too heavy to carry in daily lifem too slow to draw for spontaneous action
Examples: Medieval greatsword, Scottish claymore, machete, falchion
Type of fight scene: gritty or entertaining, executions, cavalry charge, on board a ship
Mostly used in: Asia, Middle East
Typical user: male (female is plausible), any body shape, Arab, Asian, mounted warrior, cavalryman, sailor, pirate
Main action: slash, cut, slice
Main motion: fluid, continuous, curving, eg.figure-eight
Shape: curved, often slender, extremely sharp on the outer edge
Typical Injury: severed limbs, lots of spurting blood
Strategy: first disable opponent's sword hand (cut it off or slice into tendons inside the elbow)
Disadvantage: unable to cut thorugh hard objects (e.g. metal armor)
Examples: scimitar, sabre, saif, shamshir, cutlass, katana
Blunders to Avoid:
Weapons performing what they shouldn't be able to do (e.g. a foil slashing metal armour)
Protagonists fighting with weapons for which they don't have the strength or build to handle
The hero carrying a huge sword all the time as if it's a wallet
Drawing a big sword form a sheath on the back (a physical impossiblity, unless your hero is a giant...)
Generic sword which can slash, stab, cleave, slash, block, pierce, thrust, whirl through the air, cut a few limbs, etc...as if that's plausible
adapted from <Writer's Craft> by Rayne Hall
Like I haven't heard much about it recently. People were panicking about it in August and September, but the talk seems to have died down. What happened? Are you Americans good over there?
Ok, so I saw @yesthefandomfreakblr's post about Gregor not returning to the Underland, and it got me thinking about a potential fic idea.
I know this is going to sound very weird, and I've probably only been thinking about it because I've been watching the show recently, but hear me out here:
Gregor's Bizarre Adventure.
Like JoJo's Bizarre Adventure, but the protagonist is Gregor. He gets his own stand, goes on a crazy adventure across America battling other stand users and making friends, with the whole story it's more or less removed from the Underland, focusing more on how that trauma affected him, and possibly maybe Vampire Solovet as an antagonist.
hail
The reading comprehension and overall common sense on this website is piss poor.
Anyone else just realise that Miguel's suit is a projection because he's trying to project his ideas about how things like the Canon and Spider-people are meant to be?
I mean it is canon bats love to sleep in big piles. With the bonding between humans and gnawers in the last book, a big sleepy pile with Ares, Aurora, Ripred, and Nike isn't impossible.
aw hell hell yeah. fuck em ai bros
Okay, so, here me out:
Gregor Campbell as Spider-Man, or Spider-Man's apprentice/successor.
Like, Peter is getting really old, and some of his wall-sticking ability is slipping. So he adds some assistance for that stuff in his suit. Then, later, Gregor comes against him fighting some villain, and he's losing untill Gregor jumps in and starts beating the shit out of them.
His rager thing goes out of control, one of them is about to die, but Peter stops him at the last moment, and they leave before the police arrive. Some words of advice later, "with great power comes great responsibility", and he leaves, but they keep on running into each other, and eventually, Gregor becomes his apprentice, because Peter is old as fuck, and wants to retire, while Gregor is still looking for purpose after leaving the Underland, and thinks this could be it
Would need to screw around with the timeline a bit, but I think it could be cool. Thoughts?
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
Like from a year ago but I never finished so I’m posting it now! Based on that one classical painting where the guy is getting enchanted by the faerie princess. I don’t remember it now, she’s on a horse.
mmmm, writer juice
One of the best writing advice I have gotten in all the months I have been writing is "if you can't go anywhere from a sentence, the problem isn't in you, it's in the last sentence." and I'm mad because it works so well and barely anyone talks about it. If you're stuck at a line, go back. Backspace those last two lines and write it from another angle or take it to some other route. You're stuck because you thought up to that exact sentence and nothing after that. Well, delete that sentence, make your brain think because the dead end is gone. It has worked wonders for me for so long it's unreal