Hi 5 Human =^-^=

Hi 5 Human =^-^=

hi 5 human =^-^=

More Posts from Pacifichero92 and Others

1 year ago

Alright everyone. I had a day to think about where I'm going to go from here. Starting from today, the Alpha version of my Joshua Graham follower mod will no longer be up. I do not support any reuploads anywhere else on the internet, but the internet is the internet, so... meh. I will continue updating and working on the new version of Joshua, and will post updates for all you following and supporting my efforts. It's only right to share the progress I'm making with you all because I am real proud of what I have accomplished so far, and despite difficulties, I am soldiering on. Joshua will be posted on the Nexus when he is finished. No, I will no support the other mod author who has taken my ideas and plans to incorporate into his mod, and I do not give permission for anyone to use my assets for his mods. I will support Jash's followers, and even provide patches for npc banter. I have come a LONG way learning how to mod for Fallout 4, and it's a trip. Joshua will have his own unique skin texture, with added scar overlay. His skin is crafted in Substance Painter, the first time using that sob lol, and the final version will be polished. The clothing/armor he will be using is also crafted by me and no longer using vanilla assets. I have Material Designer, and along with blender, his outfit will be entirely my own. All the way down to the textures. Since these are my creations and I haven't offered them to any project to use, I will give permission to the F4SE team to use them and the character model if they don't already have one made. If they do, then I will grant permission to whoever asks to make a patch using my assets. Hopefully, I can remember to add that to the perms page. Voice assets are entirely AI generated. I've manipulated the settings enough to give him a more human-sounding tone, as well as including breaths. If you have some issue with AI voices, then you are welcome to pay the OG VA to have him voice the character. I do not have the funding to do so, and because I do not own the rights to the character, I can not hire the VA to revoice him. I would like to add that I have obtained permission from Bethesda via e-mail to go ahead and create the follower. I wanted to cover my ass because this is a character from another one of their games, but not Fallout 4, and I didn't want them to frown upon my work.

Alright Everyone. I Had A Day To Think About Where I'm Going To Go From Here. Starting From Today, The

Not "formal", but a thumbs up as long as the mod is not for profit, or being used for shitty purposes. There, that's out of the way. So, a bit of an explanation of what I am doing in the mod itself to make it stand out as a real, living character that you won't just use for a mule: I am giving him a regard system and affinity system. I know I already spoke on this before, but to re-iterate, Joshua's demeanor towards you will grow or shrink depending on your actions in the commonwealth, and with dialogue choices. Thanks to Larian, I am trying to develop a large dialogue tree for Joshua that has many choices for the player, and some will be locked behind your gender or which factions you wish to RP as representing. There will also be options for players who want to RP as the Lone Wanderer or as Courier Six. He will be more familiar with Six, and his dialogue will reflect that. There will also be a lot of Religious talk that echoes the belief system of Mormons for immersion purposes. I will flag these as a particular topic so that if it's something that bothers you, you have the option to ask him to chill with the bible talk. There will be a lot of choices, dialogue, ambient dialogue and he will even speak to other npcs. And thanks to Jash, he should also already equip his Light Shining in Darkness. I would like to have him actually be a higher level than you, due to experience. Even though I am really making the mod for myself, I hope you enjoy what I do share. Since I only have 1 fallout NPC to deal with, my attention can be directed to this one character. But, yeah, that's all I have to say at this time. :)

1 year ago
I Heard You Like Updates. Bit Of A Mesh/texture Update, Better Jeans And Hand Wraps To Be More Specific.
I Heard You Like Updates. Bit Of A Mesh/texture Update, Better Jeans And Hand Wraps To Be More Specific.
I Heard You Like Updates. Bit Of A Mesh/texture Update, Better Jeans And Hand Wraps To Be More Specific.
I Heard You Like Updates. Bit Of A Mesh/texture Update, Better Jeans And Hand Wraps To Be More Specific.
I Heard You Like Updates. Bit Of A Mesh/texture Update, Better Jeans And Hand Wraps To Be More Specific.
I Heard You Like Updates. Bit Of A Mesh/texture Update, Better Jeans And Hand Wraps To Be More Specific.

I heard you like updates. Bit of a mesh/texture update, better jeans and hand wraps to be more specific. Old textures were pretty bad IMO, so I decided to switch it up with some photorealism. They aren't super dirty, and I haven't decided if I'm gonna make 'em dirtier. Just have the shirt texture to spruce up then that will be done. Head bandages need just a couple of tweaks to the texture. The annoying part, however, is that there's neck clipping during certain angles, something I will have to ponder over and figure out.

I have been making progress on the new dialogue and scripts, which are a pain but the more I work on it, the more I'll retain in the brain.

First two pictures ENB is off, for the rest I'm using Fallout 4 Remastered with NAC support ENB.

9 months ago
Just Vibing And Working!

Just vibing and working!

6 years ago

Cute vampur!

♡
♡

1 year ago
Aaaaannnd, We're Back At It My Friends. This Is Going To Be A Mad Dash To Complete, And It's Not Going
Aaaaannnd, We're Back At It My Friends. This Is Going To Be A Mad Dash To Complete, And It's Not Going

Aaaaannnd, we're back at it my friends. This is going to be a mad dash to complete, and it's not going to be an easy feat, that's for sure. As now, I have to get a working and (hopefully) bug free version of the Remake out before that other guy finishes his. It's now a matter of pride, as well as not coming off as a copycat (although I have receipts lol). Welp, off to get this dialogue, scripting, and quest tree a bit further along.

6 years ago
It Took Me Less Than 5 Minutes To Sign Up Here! Nielsen Is Completely Legit. They Already Pay People

It took me less than 5 minutes to sign up here! Nielsen is completely legit. They already pay people to watch TV, now they’re gonna pay me to watch vine compilations.. I’m truly living in 3018 y’all

1 year ago

Link to the latest version of my Joshua Graham companion and armor.

What's been updated? Well, the textures, for one, are all redone, and the meshes have been upgraded to a higher poly count to allow for less clipping. Also included Joshua's bandages (body) as a clothing piece that you can either have him wear or you can if you are playing a male PC. No female version and I probably will not make one either. The unbandaged armor that you can craft at the chem station has also been upgraded. I still need to get a working version of the female first-person model made so that'll be on my to-do list.

If you find an issue, just lemme know here or PM me.

Things still to work on:

Using VATrainer software to make new custom dialogue utilizing VASynth. I'll be using files across several games to input into the program to maximize range and keep it free of accent issues. So no Skyrim dunmer accents.

Retexture the holster and gun to match the 1911. On that note, seems like a lot of mods are now popping up with the same holster/gun but seems no one knows the source of the model so... I'm still keeping an eye out.

Still working on the affinity scripts. I need to have VAsynth set up with the new voice type in order to add the new dialogue prompts that come along with affinity checks. I know that not everyone wants to go a romance or platonic route so there needs to be options available to accommodate. The same goes with play style. He will have options he likes and dislikes, so I need to create dialogue accordingly.

Make the 1911 mod a master requirement so that he should already have A Light Shining in Darkness equipped. You will still have to download it, however, in the next version, he should have it in his inventory already instead of having to console command the weapon and giving it to him.

After the dialogue and affinity scripts are finished along with the quest, and this moves out of Beta, he will no longer be found at vault 111.

Lastly, I am aware there's a small gap between the head, neck, back of the head mesh. It's an issue that's been around for a while when it comes to custom textures or using a unique mesh, even if it's the vanilla model. I'm looking into a proper fix for it.

This mod is not affiliated with any other modding groups, although I'd love to be recruited, I'm just shy. I'm working on a larger project, well, chipping away at it TBH, so I switch my time around.

Link To The Latest Version Of My Joshua Graham Companion And Armor.
Link To The Latest Version Of My Joshua Graham Companion And Armor.
Link To The Latest Version Of My Joshua Graham Companion And Armor.
Link To The Latest Version Of My Joshua Graham Companion And Armor.
Link To The Latest Version Of My Joshua Graham Companion And Armor.
Link To The Latest Version Of My Joshua Graham Companion And Armor.

How to install:

Get yourself MO2 or Vortex (gag) first. It's better to use a mod organizer instead of drag/dropping shit into your data folder. Then, download my mod, then install it using a mod organizer and activate the two esp's.

If you are going to just drag and drop, open the zip file or unpack it into your Fallout 4 data folder.

FYI: I am not going to port this to X-Bones or Playstation. If you want to port it yourself, go ahead, just do not upload the port anywhere, or share it without my permission. Do not repost this mod to any other sites. I will eventually upload the finished version to either Nexus or Gaming Underground. Right now only the voice files were ported, everything else is either from vanilla FO4, or my re-creation (minus the holster/gun).

(update 1)

Reuploaded the file because I forgot to add the Material files for the arm garter. *slaps head* And the two male armor models should have the weight fixed on the gun/holster so it no longer stretches as he runs.

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pacifichero92 - Pacifichero
Pacifichero

World war 2 fanatic and gamer

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