'the time has come' 2 electric boogaloo
Happy 1000th day of alectopause
Wishing y’all sanity
gratuitous gideon nav biceps in cutoff tank when she has canonically never been sleeveless is the breasting boobily of the tlt fandom. rabid dykes all of you. I shall reblog as usual
Lesbian Subaru ads from the mid 90s/early 2000s
Hello esteemed mutual. If you are reading this, then that means my propaganda is working. But you might still have questions, so I am here to answer them. Well. Actually. My propaganda already worked without the help of Captain America, but I also like writing these posts and SOME OF Y'ALL haven't bought it yet after I posted a lot so here I am after all.
Spiritfarer is a management game by Thunder Lotus Games about death. Yup, death. I have... an interesting history with this game, that you can ask me about later, but I read multiple times that it's a great game to deal with grief and yes, it is. Also, apparently it's been renamed to Spiritfarer: Farewell Edition, but that basically means that the game is complete. After release, there were some major free content updates. Now that the game's been finished, I might replay it as the full package.
You play as Stella, who upon her death, arrives in an afterlife of sorts and takes over from Charon (yes, that Charon) to become the Spiritfarer. In life, Stella was a palliative care nurse in charge of helping increase the quality of life of patients with a serious illness, who stayed with these patients till the end in order to ease their pain. That's why she is fitting for this role. Stella inherits Charon's boat and sails around, picking up spirits of deceased people who haven't really moved on 'to the great beyond' just yet. Stella houses them on her boat, makes them feel comfortable, helps them with unfinished business, and eventually lets them go.
Yup. You need to let them go.
Anyway, have a trailer:
Personally, I think this game excels at the combination between story and gameplay. As in, I am usually fine if a game prioritises one over the other (like Tears of the Kingdom's gameplay is better than its story, and Night in the Woods's story is better than its gameplay), but this game is just right. It's a management sim, so you need to care for these spirits, update your boat for more rooms with activities to do, collect resources, farm, cook etc. Your management influences the mood of your spirits, which in turn impacts the game.
Once you're off your boat, there's some platforming and 2D exploration. There are also special events for certain kinds of items that lead to a special mini-game.
It would've been a cosy and relaxing game if it weren't, you know, about death. I mean, it's still relaxing and chill. It's really nice to play. The impending goodbyes just loom over you.
And aside from satisfying gameplay, the story is just amazing. The amount of characters that Stella meets is great and everyone has their own story. It's a game about death, as I said before, and it shows how death can occur in different ways. Prepare to weep. A big part of this game is about saying goodbye. The game simulates a grieving process. You may foolishly believe that it's just a game, and you control it, and you may hold on to some spirits, but in order to progress, you need to let them go. Oof.
The story is well-done in a way that it surprised me, but looking back on them, all those surprises were predictable. Those kinds of stories are the greatest. It still makes you feel something, but it wasn't a left field either. It's just good shit.
Thank you Wikipedia for listing it: Linux, macOS, Windows, Switch, PS4, Xbox One, Stadia, iOS and Android. I think the mobile port is done through Netflix Games. I played it on Switch.
There is local co-op. Stella is joined by her cat Daffodil, even in the soloplayer mode. But in multiplayer, the second player controls Daffodil. I have never played it in co-op, and Daffodil cannot do everything that Stella can do. I think he's like a better Cappy. But again, I have no experience with it myself.
It's about death, and as I said, it's about different ways death can occur. Death isn't always natural. In fact, people unfortunately die from illness, unnatural causes, or from self-inflicted harm. And not everyone reaches old age. Also, you delve into the lives of the spirits, and not everyone had a rosy life. Topics like abandonment issues and unhealthy relationships are part of the story.
Nope. That's because the content updates were free. I do have, you know, things to say about content updates in general, but I have more to say about paid DLC so I respect the hell out of Thunder Lotus for not charing extra money for it.
It's heavily implied that Stella is French. Is that close enough?
no passenger princesses in my car only survivors who are happy to be alive
ok kids repeat after me
vinegar and bleach makes chlorine gas, which is highly toxic
ammonia and bleach makes chloramine, which is highly toxic
rubbing alcohol and bleach makes chloroform, which is highly toxic
hydrogen peroxide and vinegar makes peracetic/peroxyacetic acid, which can be highly corrosive
be careful about your cleaning products and dont get yourself injured or potentially killed ok
everything eats and is eaten
(I don't tend to ask people to reblog things, but please reblog this instead of liking it. please SPREAD this knowledge. we want them to be bombarded by requests, and that only happens if people know this link exists. It worked for the Sense8 finale, we need it to work now)
This, and like a different post said, if you want to gear toward a more adult audience, just add in day to day things. Like shaggy smoking or cooking for the gang, Velma, Daphne, and Fred working on traps, playing fetch with Scooby, how the take care of themselves on the road, what they do for school or if they collect payment. Personally I’m ride or die Poly Gang (minus Scooby obviously) but regardless fleshing out the relationships between characters would be wonderful. I think they’ve given Velma a holyer than thou complex, made Daphne boy obsessed and Fred girl obsessed, and made shaggy and Scooby the same character of just eating. There are so many ways to make the characters interesting.
Velma in the original show, did actually believe there could be real ghosts, while also trying to prove it was a person. Daphne now has so much lore that new iterations of the series don’t pull on. Fred is like a true mom friend who cares sunscreen and protein bars in his fanny pack and listens to all suggestions making for a collaborative effort. Shaggy is, as said above, resourceful and funny, but not the butt of the joke, and Scooby has his own personality that I agree with op about.
Like damn, every iteration keeps going down hill and is sucks.
Anyone looking to make a proper Scooby-Doo adaptation please remember:
Fred is the charismatic face of the group and the strategizer. Later adaptations made him a massive himbo who chugs respect for women juice and those have become necessary parts of his character.
Shaggy is cowardly but also incredibly resourceful; let us not forget his skill at ventriloquism. Make Shaggy the skill monkey, who every episode mentions some weird skill he has that's previously unmentioned; that'd be an amazing running gag. Also, bring back the dry humor Casey Kasem injected into the og character.
Scooby is Shaggy's best friend, the other half to his two-man comedy routine. Independently of Shaggy, Scooby is also prone to be a bit mischievous and just kind of a little scamp. Play up both of those things.
Velma is the smart nerdy one, who also had a really dry sense of humor. I don't know why she was turned into the "I'm surrounded by idiots" character because, while as I stated, she always had a dry sense of humor, she was never mean to her friends and never talked down to them, or anyone else. Bring back the chipper Velma from like Witch's Ghost or Zombie Island. Let Velma be a little cutie pie. Also keep her as a lebian
Daphne was... originally really just "The Girly One" but later adaptations have fleshed her out, like making her essentially the muscle of the group, which is just amazing and should continue. She's also been cast as the oddly resourceful one. Shaggy is the skill monkey, Daphne is the one who has a tool for literally any job. Human Swiss Army Knife, which again, would be an amazing running gag.
Have Shaggy and Daphne bounce off-the-wall ideas for a plan together, Fred steps in to ground them, while still using their ideas, and incorporating Velma's theories about the case.
Make references to Flim Flam and Hot Dog Water
A Scooby-Doo adaptation should not be difficult, and must be done with love.