Here’s the designs for the photocards that are gonna be in my shop!
I decided to give them an idol vibe, since- yk they’re actual celebrities even in their civilian identities (jason not exactly but that’s irrelevant)
Anyways preorders opening soon!
She slithers over Draco to curl up on top of them, resting her head on his stomach. “You’re warm.”
Nagini hisses angrily, then shifts until she’s curled as much of herself on their legs as she can fit, which is a surprising amount of her, actually. His legs are definitely going to fall asleep like this, but he can’t bring himself to ask her to move.
Theophania doesn’t try to lie on top of them, thank merlin, but she does curl around them, the lights playing off her pretty iridescent scales. “I like snakes,” Draco yawns, snuggling further into Harry’s chest.
“They like you too,” he says, but Draco’s already asleep.
Considering the two snakes and one boyfriend he has on top of him, he’s not going anywhere anytime soon. Harry can’t bring himself to be too upset by it.
- survival is a talent, chapter 16
@shanastoryteller excuse me while i go reread chapter 16 for the fifth time since friday
(i didn’t manage to fit in theophania properly so there is a with & without version because i spent way too much time on the background)
have some miraculous au outfit w.i.ps
in order the outfits are: winter, everyday, formal, summer, sleep, school (I haven't drawn all of Alya's yet)
some like useful info about the au
they're all aged up to like 16-18
they go to a private school, ik schools in france don't require school uniforms I've decided their's does because it helps play a little more into the magical girl-ness of the show
I'm basically rewriting the entire plot of the show
it's still Marinette and Adrien as Ladybug and Chat Noir I just felt like starting Alya's concepts first :]
anyway I hate this show but it's taken over my brain
Original writing! Kinda funny, I guess? I don’t know, read it under the cut and please tell me what you think!!!!!!! I NEED OPINIONS PLEASE!!
Agatha looked at the man in her hallway incredulously. When she looked behind her, around her, even above her, she looked at him again with an arched brow.
“Care to repeat that?” She asked, with not a small amount of skepticism.
He was still beaming, his smile not faltering even in her impromptu search, and his eyes twinkled—yes actually twinkled— as he opened his mouth, straight white teeth gleaming.
“You, my Lady Agatha, have been determined to be the Chosen One of the Great Prophecy and will be the Realm’s Hero!”
That’s what she thought he’d said. He beamed even brighter at her, his teeth twinkling now. This had to be a dream. Or a hallucination. Or she was dead and this was what her brain had decided to conjure up. Why couldn’t she have a nice hallucination like—like eating at a five star hotel? Or even getting to retire with a hefty pension fund?
She pinched herself. It hurt.
Motherfucker.
The silence stretched, and stretched. And he was still smiling. Was there something wrong with him? Her head was blank, devoid of any thoughts except a faint buzzing sound. And then, just to cut off the silence that was becoming a little stifling by now, she blurted the first thing she could.
“But what about my cats?”
The man blinked, his perfect smile faltering for just a moment. His brow furrowed slightly as if the thought of cats hadn’t quite factored into his grand announcement. He opened his mouth, paused, then tilted his head, clearly trying to reassess the situation.
"Your... cats?" he asked, as though the concept of pets was a foreign one.
Agatha nodded. "Yes, my cats. All three of them. Whiskers, Tibbles, and Shadow. Who’s going to feed them? Who’s going to clean their litter boxes? You can’t just expect me to up and leave them!"
The man hesitated, his eyes flickering as though searching for an answer that would satisfy her. "Well, my Lady, surely your noble companions will be well looked after—"
Agatha cut him off with a raised hand. "By who? You? The Realm’s Hero isn’t exactly a part-time gig, is it? I mean, between saving the world and fulfilling the Great Prophecy, when exactly am I supposed to find the time to change the litter? And do you know how picky Whiskers is about his food? He only eats the chicken pâté, and it has to be room temperature." She was rambling now, and her eyes had strayed over to the door she was leaning against. It was dusty, and she winced a little at the state of it. She’d have to remember to dust it soon. Assuming that this ‘Hero’ business didn’t put her out too much.
The man’s smile had faded entirely now, replaced by a look of utter bewilderment. This was not how these proclamations usually went. There was supposed to be awe, excitement, a dramatic embrace of destiny. Not... cats.
Agatha watched as the man struggled to find words, feeling a small sense of satisfaction in his discomfort. She had no idea how to deal with being a "Chosen One," but she was quite adept at handling pushy strangers who thought they could just barge into her life with outlandish demands. Being a wedding planner helped with that. She crossed her arms over her chest, her skepticism growing by the second.
"Listen," she said, her voice softening a bit. "I’m sure saving the,” she had to pause here, remembering his words earlier “Realm is very important and all, but I have a life here. A small life. With cats! You can’t just expect me to drop everything because some prophecy says I’m supposed to. It’s not that simple."
The man finally seemed to regain his composure, standing a little taller and clearing his throat. "My Lady Agatha, the Great Prophecy is not to be taken lightly. The fate of the Realm hangs in the balance, and you are the key to our salvation. Your—" he paused here, much like she did earlier, and he seemed to be clearly struggling with the idea “cats, while surely beloved, are but a small part of a much larger tapestry. Surely you can see the greater good—"
"Stop right there," Agatha interrupted again. "If you’re going to try and guilt-trip me into this, we’re going to have a problem. Let’s get one thing straight: I’m not saying no, okay? I’m just saying I need to think about it. Maybe read up on this prophecy, find out what it actually entails. And, y’know, figure out what to do with my cats." She frowned a little at the end. If the answer was that she had to leave her cats behind, then she was going to have to do a lot of thinking.
The man sighed, the twinkle in his eyes dimming slightly as he realized this conversation was going to be far more complicated than he’d anticipated. How did he do that? "Very well, my Lady," he said, his tone more subdued. "I shall return in three days' time for your decision. In the meantime, I suggest you prepare yourself—both for the journey ahead and for the weight of the responsibility that comes with being the Chosen One."
Agatha nodded, though she wasn’t entirely sure what "preparing herself" meant. Finding a bow & arrow? That seemed very on point with what was happening right now.
The man gave a stiff bow, turned on his heel, and with a flash of light that made Agatha wince and shield her eyes, he vanished from her hallway, leaving her alone with her thoughts—and her cats, who had finally decided to come investigate the commotion.
She looked down at Whiskers, who meowed expectantly. "Well," she said, picking him up and scratching behind his ears, "What do you think? Should I save the world? Or should we just go back to bed and pretend none of this happened?"
Whiskers purred loudly, clearly in favor of the latter option.
Agatha sighed. "Yeah, that’s what I thought."
guys i LOVEEEE PJO, but. if I see ONE MORE FIC of Annabeth & Percy calling each other “Wise Girl” & “Seaweed Brain” throughout the entire fic i’m going to commit myself to a mental hospital. PLEASE. THEY HAVE NAMES. USE THEM.
THIS IS A LIFE-OR-DEATH SITUATION! THEY DONT NEED CUTESY NICKNAMES ON THE FIELD.
DPXDC Fics:
Prepared For Anything: Part 1, Part 2, Part 3, Part 4
Ambassador Danny: Part 1
The King and the Assassin: Part 1
Magic - change wrought through unnatural means
Most fantasy can be placed along a spectrum where there are 3 main points: soft magic at one end, hard magic at the other, and a middle ground between the two.
Magic that is not well-defined for the reader.
Generally, we don’t understand where the magic comes from, who can use it, or what its limitations are.
Readers can see this type of magic being used.
But they can never anticipate when magic will be used in the plot because they can’t begin to guess how it works.
You can’t break a rule if the rules don’t exist!
Most stories that feature this system will have the magic users be secondary characters, allowing them to avoid explaining exactly how the magic works.
It’s also argued that without knowing everything about the magic, it tends to hold more wonder and excitement for readers.
Has very rigid boundaries.
Readers know where the magic comes from, how it’s used, who uses it, and what its boundaries and limitations are.
We know the limitations of the characters and can understand why they can’t simply magic themselves out of any particular challenge.
Stories with hard magic systems do not need to avoid the main character being a magic-wielder, as they have the capacity to explain to the reader what is going on.
A lot of writers this system because it gives them very explicit guidelines to follow in their plot and creates some more satisfying pay-offs for readers.
The meeting point between the soft and hard systems.
We might understand a bit about the way the magic works, but not all our questions are answered.
While most of the content adheres to rules, these rules aren’t fully explored.
This system relies on the reader’s suspension of disbelief.
The main character can be a magic-wielder or not, and it’s up to the writer to determine when magic will be used in terms of plot.
You can and should use these guiding principles to build your magic system. Remember that you don’t have to choose one or the other. Your system can draw from aspects of both. Just stay aware of the weaknesses of the path you choose, and ensure you utilize its strengths.
You are going to use magic to solve problems
Your audience is accustomed to the tropes of hard magic
You are okay with jumping through hoops to expand your system
Your magic doesn’t convey a theme
You want to convey a theme through magic
You want to create a sense of wonder
You want the ability to expand easily
You want to be accessible to a broader audience
Your magic won’t regularly be used to solve problems
Like most writing processes, there isn’t really a correct place to begin designing a magic system. A common, and efficient, place to start, however, is by choosing what type of magic system(s) you wish to employ, such as:
Nature-based magic: water, earth, fire, air, and everything in between
Divination magic: see beyond sight and peer through time and space
Conjuring magic: move objects through space over any distance
Psychic magic: master the world of the mind
Life and death magic: tap into the very forces of life, death, and un-death with this surprisingly versatile collection
Animal- or creature-exclusive magic: some creatures just do it better
Magitech systems: the blurring lines of sorcery and science give magic a next-gen, high-tech flair
Eclectic magic: it doesn’t have to be “real” magic to have a real effect
Uncommon magic systems: the unsung heroes of fantasy magic
How to create your own magic system using the AALC (Appearance, Abilities, Limits & Cost) Method
What the magic looks like
Makes the world feel more exotic
Can cause problems for characters but cannot solve them
Usually tied to a character arc
What the magic does
Points calculated based on magical effect, range, number of people affected, and duration
Characters have a finite amount of fuel (mana) to use abilities
More powerful abilities require more fuel
The fuel does not have to be overt for the audience to understand
If points not overt, cannot solve conflicts unless a cost system is added
Unlimited uses of magical abilities
Abilities stratified in codified levels defined by their limits
The more the levels' abilities and limits are known by the audience, the more they can be used to solve conflicts
Focused on clever uses of abilities against stronger foes
Cost system can be added to enhance dramatic moments
Costs must be greater than or equal to abilities to make them dramatically satisfying
Costs can include time, exhaustion, materials, sanity, morality, etc.
Adds dilemma to magic by forcing characters to make choices
The greater the character's sacrifice, the more audience satisfaction at conflict resolution
Each system builds on the previous ones, so that Cost Systems use all four, while Point Systems only care about Abilities and Appearance.
Multiple systems can exist within the same story, and systems can harden over the course of the story.
The Force, for instance, has been a Soft, Point, Level, and Cost System depending on who wrote it at the time.
Window Dressing - magic for secondary characters; can instigate conflict but cannot solve it; e.g., Gandalf
Soft Villain - No explanation or upper limits needed; makes villains more powerful to make heroes greater underdogs; e.g., The Emperor
Chosen One - Unknown power keeps hero safe throughout story; can be considered plot armor unless earned through character arc
Sort Hero Incomplete - Curse or positive ability the character cannot control; hero still learning limits of ability at story's end; powers and arc continued in next adventure
Soft Hero Complete - Hero embraces ability to complete arc and solve main conflict; magic must become harder in subsequent adventures
Points Opaque - Non-explicit reservoir of energy fuels powers; cannot solve main problems without cost option because characters finding hidden energy reserve feels like deus ex machina
Points Hard - Both abiliites and points system must be explicit like in video games; becomes about resource management; easy to understand but takes sense of wonder out of magic
Soft Level Static - Unchanging power without upper limits; cannot solve conflicts because feels repetitive; power must be used cleverly; e.g., Wolverine's healing factor
Soft Level Advancing - Increased powers or new powers with unknown limits; cannot solve conflicts unless tied to a character arc like Soft Hero Complete, at which point "unlocks" new abilities
Hard Level Static - Unchanging abilities with clear-cut limits; can solve conflicts so long as setup is properly seeded, usually resulting in sacrifice; e.g., Genie
Hard Level Advancing - Well-established abilities with limits; can solve conflicts based upon clever uses of abilities, usually against stronger foes; e.g., Airbender
Static Cost - Well-established cost remains consistent for each use of ability; can solve conflicts since based on personal sacrifice
Cost Fluctuating - Costs change based upon dramatic need; costs must be greater than or equal to ability; possible costs include lost time, money, sanity, health, memory, life, morality, etc.
Sources: 1 2 3 4 5 6 Writing Notes: Magic System ⚜ Fictional Items; Poisons ⚜ Fantasy
I have a theory that the valued quality of each of the four Houses isn’t really about the personality of its students.
The valued quality of each of the four Houses has to do with how they perceive magic.
Stick with me a second: Hogwarts is a school to study magic. Magic as Hogwarts teaches it can be seen as many things: a natural talent, a gift, a weapon, etc.
So how you believe magic should be used will both reflect your personality and change how you handle that power.
“Their daring, nerve, and chivalry set Gryffindors apart,” Gryffindors perceive magic as a weapon. Gryffindors tend to excel in aggressive forms of magic, like offensive and defensive spells, and they are good at dueling. But a true Gryffindor knows that the power is a responsibility, and so they must always use their powers to stand up for what’s right. They are the sword of the righteous, which makes them as good at Defense Against the Dark Arts as they are at combat magic.
Hufflepuffs believe that magic is a gift and that the best gifts are to be given away. Hufflepuffs, “loyal and just,” would naturally abhor the idea of jealously guarding magic or using it to hurt someone else. So Hufflepuffs share their magic to benefit of Muggles, like the Fat Friar, to protect the overlooked, like Newt Scamander with his creatures, or to oppose those who would use magic to torment and bully, like the Hufflepuffs who stood with the DA and the battle of Hogwarts.
Slytherins are the opposite: they believe their magic is a treasure that they have been entrusted to protect. The Slytherin fascination with purity, with advantage, with cunning and secrecy–all of which were perverted by the Death Eaters–comes from the idea that people with magic in their veins have been given something special that it is their duty to protect at all costs. And perhaps they aren’t entirely wrong: power in the wrong hands can be dangerous. And power interfering at will with Muggle affairs is a gross presumption that could turn the course of history. Though the series shows some of the worst that Slytherin can be, “evil,” is not a natural Slytherin tendency. “Cautious,” is.
Ravenclaws believe that magic is an art form, one that is beautiful and should be appreciated and studied for its own sake. If “wit beyond measure is man’s greatest treasure,” then asking what magic is for is useless. It’s more important to immerse oneself in magic for its own sake. Ravenclaws push the boundaries of magic to see if they can, hence Hermione’s spell experiment on the DA coins being dubbed a Ravenclaw quality, but like Luna Lovegood in the pursuit of extraordinary creatures: they can also be content to plumb the depths of what already exists.
So while you can see where personalities will overlap over Houses, perhaps in Sorting we should be asking ourselves less what we think we are and more what we think we believe.
Queen of Mean - Part 1
Ladybug (Not) In Paris (Part 3)
DAY AND NIGHT (DC Crossover)
Ladybug: A young Avenger
Fan Art
Marinette: Adventure on the Tardis 1.0
Remember You Young (Kids Next Door Crossover)
Of Promises and Sands of Time (Warning Gabriel-Centric)
Rock Star
Marinette: Crazy Rich
Rate This (Trust is Hard to Come By)
Raise Yourselves up (We’re Done)
Gabriel’s Regret
It starts with the Joker.
His goons picked up Tim Drake. Not specifically because it was Tim Drake, he just so happened to be in the Joker’s neighborhood, and we'll, he can't pass up that opportunity now can he?
Except Tim Drake is watching, along with the rest of Gotham, at the Batcomputer. He’s nursing a broken foot and has been put on monitor duty until he's cleared for field work again.
The guy looks enough like him, though. Black hair, blue eyes, and bags under his eyes for days. He's also got the same lean sort of build like he does.
It happens like this.
The Joker is doing his monologue thing where he explains whatever twisted game he's come up with this time. He takes up the majority of the screen, so nobody can see Not-Tim behind him, not until the big reveal. Then he covers the screen again, getting up close and personal, before stepping back. In those quick few seconds, Not-Tim is no longer sitting there tied to the chair.
Someone off camera lets the Joker know, and he whirls around, confused as the rest of Gotham.
And then Not-Tim comes in with the steel chair.
Or, well, a crowbar, but the reference holds up.
He takes out one of Joker’s knees before punching him in the face. The Joker drops like a bag of stones, out cold.
Then he looks towards the camera.
“Hey there. I'm not really sure where I am, but also if he was after Tim Drake, he got the wrong guy. I'm not him, I'm just some dude. Anyway, I'll just-yep-” he carefully steps over the unconscious Joker, gives the camera a little wave, and then leaves.
Batman and Nightwing enter shortly after, with the Joker and his goons out cold and tied up. The knots were complicated enough where, in the end, the police resorted to cutting the ties off of them so they could be properly cuffed and taken to Arkham.
“A constrictor knot,” Batman tells Nightwing as they watch the villain be taken away. “Often used by sailors to temporarily tie things together to keep something in a bag, or to hold something to glue it back together.”
“Huh,” Nightwing says, scratching the back of his head. “Go figure.”
—
The next time it happens, it’s the Riddler.
He’s laughing, giving his riddles to the Bats and recording himself to all of Gotham while his victim, one of the Wayne brats, hangs over a vat of something. From a distance, he looks like Tim Drake, or maybe a lankier Dick Grayson. And he’s not the only victim, they’re all scattered across the city, but he thought an important figure such as a Wayne should be under the Riddler’s direct supervision while he enacts his schemes.
While the Riddler cackles and plots and waves his cane around, in the background all of Gotham can see the figure escape. Several Gothamites recognize him as the kid from before, who clocked the Joker. They all watch with bated breath as he sort of wiggles his way out of the ropes holding him up. Once he’s free, he climbs the rope and gets himself down safely.
Gotham holds their breath as the kid casually walks up to the Riddler, who’s mid-rant. He politely taps him on the shoulder, and as the Riddler is turning around, the kid clocks him just as brutally as he had the Joker. He’s down with one punch.
They think he’s going to say another sort of awkward goodbye, but instead he pats the Riddler down until he finds a piece of paper tucked into the inside pocket of his jacket.
“Right,” the kid says, looking at the list. There’s a lot more static overlay now, and several wonder if it’s damage to the cameras. “Uh, the Clocktower, the Docks, and-” he squints at the page for a moment-”Mama Nacaroni’s? What the fuck is that? Anyway, uh. See you later, I guess. Oh! And we’re at the Gotham Arena. Have fun with him, I guess.”
The kid tosses the paper off to the side before the camera cuts to black.
Just like last time, everyone is out cold and tied up. The Riddler himself is sporting a pretty bad shiner, but well deserved nonetheless.
“Stop it,” Red Hood tells him. Batman just looks at him, and though Hood can’t see the top half of his face, he can tell that his eyebrow is raised. “You know exactly what I mean, B. Put the adoption papers away.”
“Hn.”
—
After that, it sorta becomes a game. The rogues of Gotham are no longer after a Wayne, or after anybody who holds any kind of social status like usual. They’re all going after this one kid, all determined to be the one to hold him. And each one is televised.
Mr. Freeze freezes him in a block of ice, but due to the cameras glitching out, nobody can really see how he got free. They do, however, see the kid suplex Mr. Freeze. It should seem impossible, given his lanky figure, but he evidently has more muscle than he’s originally let on.
Two-Face gets a hold of him, using chains and some power-dampening cuffs just on the off-chance that he’s a meta. They all watch as the kid leans down, pulls a bobby pin out of his hair, and picks the locks on his cuffs. One punch, and Two-Face is down.
Gothamites are going wild for the kid. They’ve dubbed him Feral McGee™ (an online poll, of course), because every time he goes in for the punch he gets this feral look in his eyes. Also, just the fact that he casually goes up to these rogues and takes them out with all the casualness of doing something incredibly mundane? Incredible. The Gothamites are eating it up. However, despite the video evidence, nobody has been able to properly identify the kid. They know he has black hair and bright eyes, but any time he gets near a camera, it’s like there’s this weird, sort of warped quality the camera takes on. It doesn’t usually calm down until the fight is done-as one sided as they usually are-before he awkwardly skedaddles away.
He gets kidnapped by the Penguin, Harley Quinn and Poison Ivy (though that was more just a friendly chat than anything), Mad Hatter, and the Riddler again.
And then the Joker escapes.
It’s no surprise as to who he’s going to go after.
Due to one too many careless goons, they manage to find their way to the Joker’s hideout pretty quickly. This time, it’s all Bats on deck, and they all hide away in the rafters as Feral McGee™ is hung over a vat of acid. His whole body is tied up, hardly a single inch of exposed skin to be seen except for the neck up.
They watch the goons, they watch the Joker, and they watch Feral McGee™.
The Joker is monologuing, practically begging the bats to come find him before the timer runs out. When it does, the kid gets dumped into the vat of acid.
Despite these stakes, the kid seems to be only mildly annoyed.
“Fuck this, I have homework I still need to finish,” they hear him say.
They all watch, amazed and confused, as the kid starts gnawing through the ropes. Human teeth shouldn’t be able to do that so easily, but one bit after the other, and soon enough the kid’s got himself freed enough to just climb up the rest of the rope. When he’s at the top of the crane holding him up, Batman lets down a rope and pulls the kid up and out of danger.
“Oh, cool, you’re all here,” the kid says casually, as if meeting the entire Bat Clan is just a normal Tuesday. And then he pulls out a notepad and pen and hands it to Red Hood.
“Can I get an autograph? You’re dope as fuck, dude.”
Red Hood has to look away and hide his face in his arms for a few moments to not give away their location with his laughter before signing. And then, one by one, the others do as well. They pass along the kid’s notebook with shit-eating grins and barely contained snickers despite the fact that the Joker is still right below them. Even Batman signs it, after his children don’t stop hounding him about it.
In their distraction, they didn’t see the kid sneak away. He’s far away from them now, nearly right over the Joker. Danny waits, though, until the Joker has turned around as the timer almost runs out. They watch as he snickers at Joker’s flabbergasted look. The Joker comically looks back and forth and under objects the kid obviously isn’t under. However, before he can do or say anything else, the kid drops from the rafters and right on top of the Joker. He crumples to the ground, unconscious. The kid, however, just brushes the dust off of himself. Despite the fall he took, there isn’t a scratch on him.
When the bats join him, they give his notepad back to him, barely able to contain their laughter at the absurdity of it all. The kid, too, joins in the camaraderie, laughing and joking along with them as Batman secures the Joker.
“Okay, okay, but I gotta ask, dude,” Red Hood says at one point, looking at the kid. “How do you keep getting kidnapped?”
The kid just shrugs. “I get distracted easily. And I’m sleep deprived, so you know. Social awareness is kind of at an all time low right now.”
“Why are you sleep deprived?” Nightwing asks, barely hidden concern in his voice.
“Finals are kinda kicking my ass right now. Especially this dumb English homework I have. You guys wouldn’t happen to know anything about that, would you?”
“Oh, lucky for you,” Red Hood says, wrapping an arm around the kid’s shoulders as he walks them out of the warehouse, “I happen to know a lot about English. So, it is Shakespeare?”
“Yeah, Midsummer Night’s Dream.”
As they walk off, Batman calmly watches, though the rest of the bats can see his jaw twitching. Nightwing comes up behind him, clapping a hand on his shoulder.
“If you don’t adopt him, I will.”
“Hn.”
what up, I’m mae, I’m 19 and I never fucking learned how to read | SHE/HER | AO3 FANATIChttps://maeswriting.carrd.co
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