So…
Sorry I haven’t posted anything for about a month.
I was taking a small break and THEN…
I got sick for 2 weeks!
But I’m feeling better and I’m working on Mati’s impersonation of Stanley, which I’m excited for since Stanley is one of my favorites.
I’m almost done with the lineart, the coloring won’t take that long.
After I’m done with Stanley, which character should I Mati-fy next? I’m thinking Gideon or Mati’s best interpretation of Bill.
Sorry that it’s taking me so long this depiction of Mati impersonating other characters. Drawing human proportions are HARD, especially hands!
Anyway, here is my outline design of Stanley Pines:
I’m a bit wishy washy with the body since I wanted his belly to be more prominent, and I was having a hard time drawing his fez. I do have an outline without the fez:
I’m getting ready to do the outline of Mati’s Stanley and the coloring.
Here are the rough draft headshots for Latin: Swapfell Red Neue:
Latin was originally created to “even out” the Swaps, but I started to like him more as a character and will be creating a backstory for him as well. Though he’ll probably just be a side/background character.
I ended up kinda using the 2019 design for Swapfell Neue as reference for designing him:
For reference regarding the hair, horns & ears; he’s based of the Valdostana Goat (Picture not mine, found on Google):
Here’s a line of the headshot rough drafts so far:
Gonna be honest, I don’t know what’s going on with his hair. I tried to make it look like a Mohawk, don’t know how well that transferred over.
So if you have seen my recent post, Mati has the ability to “impersonate” any individual that Mati has seen.
I used Mabel as an example, mainly because I like to imagine that Mabel befriended Mati when her & Mati first met.
This also gives me an excuse to “redesign” characters from the show.
I was gonna go through all the Pines, but I figured it would be fun to mix it up a bit.
So who should I “Mati-fy” next?
So I’m working on the final body lineart of each variant, mainly figure out their body types and totally not procrastinating on drawing their clothes cause I suck at drawing clothes.
Anyway, while I do have some ideas regarding clothing, I’m still having some trouble for most of them.
Basically as the title states, what kind of clothing should Neue and AU variants wear?
His eyes can pull you in
Here is the finished final draft for Miriam:
Also here’s the lineart for just the body as well:
I’m currently working on a character sheet that will show/explain a few of Mati’s powers/abilities. This upcoming one will have some uncanny valley sort of elements, which some might find disturbing.
I’ll be using Mabel, & the Pines in general, to showcase Mati’s abilities.
I’m still working on the sheet but for now, here’s an outline of my Mabel design:
Why are braces so hard to draw!?
Ok so hear me out.
This is in reference to my take to Dusttale, or more accurately, the aftermath/sequel to Dusttale.
I’ve posted about this “revamp” of this AU in a previous post, but as a refresher:
This AU of an AU takes place after the events of Dusttale with some minor alterations. The story will mainly revolve around the survivors (heavily NPC based, with some main characters & my OC Vani). However, a few of the survivors try to bring back the dead by using a DT injections (much like in the game, except in this version: Alphys used Artificial Determination while the survivors use Determination collected from the human souls), also these new DT injections are mixed with the 7 human soul traits. This does work, but with some minor complications, which will be explained more in the notes.
Now to explain the question:
Basically the author of the notes is writing down their research & findings of each human souls; things like how common each trait are within humans, what injection they are used in, side effects of said injections, rpg style stats, etc. However there are 2 items of information that I might need some help on: What sound/pitch each soul trait makes &, for a hint of humor because “Undertale”, what each soul traits tastes like.
That’s where I looking to you all for assistance/headcanons for this.
*Side Note: When I say sound/pitch, I’m referring to the amount of Hertz (which I think is the measurement of sound wave frequency or pitch)*
*Side Side Note: In this AU, the red human soul trait is not Determination (since all humans have it) but instead is Willpower (I’ve seen a few saying it could be Love since its in red, but I think Willpower makes more sense)*
I already have the frequency picked for each soul, now I’m just trying to figure out what specific sound/noise they make.
Here’s what I have so far:
Color: Gold
Injection: DT-pDT PT v1.0
DETERMINATION Category: Pure DETERMINATION Injection Prototype version 1.0
Fallen Humans: All
Frequency: 0-20k+Hz
Sound Description:
Like a choir with every living thing singing
Sounds like screaming in an auditorium when distressed
Taste Description:
Similar to water that is both freezing & boiling
Color: Red
Injection: DT-WP PT v1.7
DETERMINATION Category: WILLPOWER Injection Prototype version 1.7
Fallen Humans:
Chara
Frisk
Frequency: 9.9k-10.6kHz
Sound Description:
Sizzles of an orchestra of cymbals constantly increasing & decreasing in volume
Taste Description:
Hot & salty copper
Metal sitting out in the heat
Color: Orange
Injection: DT-BV PT v1.2
DETERMINATION Category: BRAVERY Injection Prototype version 1.2
Fallen Humans:
Hiro
Isaac
Frequency: 18.9k-19.6kHz
Sound Description:
Hoard of mosquitoes quickly approaching
Taste Description:
Fresh cold sweat with a hint of cinnamon & pumpkin pie
Color: Yellow
Injection: DT-JT PT v1.6
DETERMINATION Category: JUSTICE Injection Prototype version 1.6
Fallen Humans:
Clover
Otis
Frequency: 15.9k-16.6kHz
Sound Description:
Hiss of a firework with anticipation of when said firework will explode
Taste Description:
Overly sweet & carbonated TV static flavored drink mixed with gunpowder
Color: Green
Injection: DT-KN PT v1.5
DETERMINATION Category: KINDNESS Injection Prototype version 1.5
Fallen Humans: Sam
Frequency: 6.9k-7.6kHz
Sound Description:
Taste Description:
Color: Cyan
Injection: DT-PE PT v1.1
DETERMINATION Category: PATIENCE Injection Prototype version 1.1
Fallen Humans:
Gena
Lily
Frequency: 999-1.6kHz
Sound Description:
Taste Description:
Color: Blue
Injection: DT-IG PT v1.3
DETERMINATION Category: INTEGRITY Injection Prototype version 1.3
Fallen Humans:
Dawn
Otto
Frequency: 12.9k-13.6kHz
Sound Description:
Taste Description:
Color: Purple
Injection: DT-PR PT v1.4
DETERMINATION Category: PERSEVERANCE Injection Prototype version 1.4
Fallen Humans: Yu
Frequency: 3.9k-4.6kHz
Sound Description:
Taste Description:
Here are my takes on a froggit & a whimsun.
I’ve never drawn a frog-based character before, so sorry if the portions look weird. While for the froggit I didn’t based them off a specific frog, I based the whimsun off the Hummingbird Hawk Moth.
Hopscotch
Hopscotch, or Hoppy, works as the supply runner & delivery for the Underground. They deliver messages, food, or even resources for the DT injections.
Hoppy is down-to-earth & has a somewhat “southern” charm. While they’re unable to verbally understand what others are saying (& vice versa), they do understand the general vibe that the individual is saying. Though other froggits, amphibian-based & some insect-based monsters can understand each other relatively well.
Before anyone asks, Hopscotch is not “pregnant” with a tadpole, it’s much worse.
Wyllow
Wyllow “works” as extra eyes & hears for supply runners, mainly works with Hopscotch.
Wyllow is afraid of almost everything, probably their own shadow. If she gets spooked during a run, she’ll hide in Hoppy’s backpack or just run away if the bag is full. Though she does try to comfort others if they’re scared as well, but ends up just becoming a stuttering mess.
Some monsters will sometimes use her as a plushie due to how soft her fluff is.