10 Million years P.E. [The Middle Origocene]
The Tearlings and the Bepples were the first carnivores on Macroterra to emerge 9 million years ago.
But while Tearlings specialised In other Bilbies, the Bepples were insect eaters, untill some of their recent descendants, the Measels (Family: Mustelamacrotidae).
Measels are carnivores like their ancestors but have started to add other Bilbies into their insectivorous diet, some still eat mostly insects, but some have completly moved on to a diet consisting of small marsupials.
The Steak-Colored Measel (Pseudomustela Carnecolorate) Is one of the more basal species.
They are meso- ambush predators which eat both insects and small Bilbies.
The Steak-Colored Measel also shows an trait not often found In marsupials, parental care.
In most marsupials the mother wont interact much with their baby and will kick It out of the pouch once too heavy.
Most Measels will still carry around their joeys on their back after they have outgrown their pouch, showing them how to hunt and find insects, the mother will also protect the joeys from other meso-predators that might try to eat them.
The Steak-Colored Measel reproduces rather slow, once every few weeks they will mate and raise up to 2 joeys at a time.
The Shell-Fisher (Aquamacrotis Conchyliapiscatio) Is another rather odd marsupial, as their are semi-aquatic.
Semi-aquatic marsupials are difficult, as mothers would drown their joeys when diving Into water.
On earth we only ave one semi-aquatic marsupial the Yapok.
As a result the Shell-Fisher has heavily converged with the Yapok, evolving the same mechanism allowing them to seal their pouch watertight, they achieve this with an muscular mechanism that cinches the pouch closed.
With this mechanism the Shell-Fisher mother can dive Into rivers without drowning their joeys.
The Shell-Fishers themself will like the Steak-Colored Measel raise an max of 2 joeys, less joeys require less air, thus the mother can dive longer then if she would raise more.
They although dont interact much with their joeys after leaving the pouch, unlike many other Measels.
Underwater the Shell-Fishers will seek out hard shelled prey like mussels.
The Pale-Faced Tree Measel (Mustelaarboris Pallidafacies) Is an arboreal entry of the Measel family, they are one of the few Tree Measels that only feed on other Bilbies and dont show parental care.
They are excellent climbers and feed on other arboreal critters like Squruffies or Bilcoons.
(20 Million Years P.E.)
The Middle Origocene saw the rise of the Mausbies, small rodent analogues, In the niche of seedeaters or small scale omnivores.
But now In the Late Origocene the Mausbies saw alot more diversity trying to cover still avaible niches or make a living In new Habitats.
The Beavalis are descendants of the Rattuffs which have adapted to an semi-aquatic lifestyle.
Similiar to the Shell-Fishers 10 Million years prior they have adapted an mechanism that allows them to seal their pouch when underwater, preventing their joeys from drowning.
The Greater Beavali (Flumenmus Nonaustralianus) Is one of the more basal species.
Their strong incisors are perfectly adapted for crushing the hard shells of mussels and crustaceans, but also for breaking wooden bark. Similiar to earthern Beavers, the Greater Beavali builds dams which can controll the river streams, giving them the perfect conditions to build their nests, find and store food as well as giving them an safe place to rest.
The Grey Bilbypus (Macrotisornithorhynchus Griseus) Is an fellow widespread Beavali species, It posses long sensitive whiskers which It uses to find arthropods and other goods hidden under the river bed.
Another clade of Rattuff are the Hampters, as their name suggest they have heavily converged with earthern hamsters.
They posses an small, round body with an short tail, but those are not all features they took from the earthern hamster, as they also have the hamsters signature trait, cheek pouches.
Their flexible cheeks help them to hord all of the goods they find, saving time foraging, which makes them visible to predators.
The Field Hampter (Pseudocricetus Ager) Is an plains dwelling small-scale herbivore feeding on seeds, roots, vegetables and various grasses. Field Hampters are one of the few unsocial Mausby species, not forming family colonies and only interacting with another when mating.
The Greater Dwarf Hampter (Nainuspseudocricetus Maxillutus) Is pretty similiar to Its larger cousin, although they are not herbivores but rather omnivores, eating seeds, roots and insects.
They also havent completly abondend their colonies, althought the family bonds are very loose and tend to fall apart quickly.
Talking about unsocial Mausbies, we have the Terrisquis, an clade of Squruffies, solitary Mausbies that by now have become incredibly territorial and even straight up aggressive animals.
Similiar to the Hampters the Terrisqui have found an way to take their food to go, but instead of developing cheek pouches, they used an feature they already possed and have just modified It a bit, as the Terrisquis use their marsupial-pouches to store their food.
This alsomeans that both the males and the females posses pouches to store food, we see something similiar In earthern Yapoks, marsupials In which both males and females posses pouches.
Also similiar to the Yapok they posses an mechanism that allows them to seal their pouch, the same Shell-Fishers and the Beavalis posses, this prevents their food from accidentally falling out of their pouch.
The Colorbark Terrisqui (Colossciurus Fuscusanrufus) Is an pretty basal member of the Terrisqui family.
The females sport an camouflaging brown color, while the males are alot more eye-stinging. As territorial as the Terrisquis are, the males have evolved an brighter fur color to make their presence clear to rivals. The males also posses the ability to make the fur on their back stand up, In turn making them appear larger to predators and rivals.
Back to the more peacefull and social creatures, we have the Wabillies. Plains dwelling descendants of the Jerbaroos.
Normally the desert Is the kingdom of the Jerbaroos, with the plains dwelling individualls standing In the shadow of their relatives, but the Wabillies managed to stay relevant amongst the competetion.
As of right now the Wabillies are the largest Mausbies to ever exist, turns out, living In the plains among swarms of Pterobats of prey, being big has Its benefits.
The Plains Wabilly (Subterranotamacropus Fodiens) Is the most common species of the rather small Wabilly family.
They live In huge family colonies and burrow equally huge, complex burrows. They are omnivores eating whatever they can find, vegetables, seeds, insects and even the occasional small marsupial.
10 Million Years P.E. [The Middle Origocene]
10 Million years Into Macroterras histories an predator-prey armsrace has evolved, with an food chain having evolved, the prey animals need to evolve as well.
There Is one lineage that posses an effective defence mechanism often seen on earth, sharp quills.
Those quilled Bilbies go under the name Hedgey´s (Family Erinaceusmacrotidae).
One of the main species would be the Needle-Mane (Acusleo Sus).
While Hedgey´s are usually insectivores the Needle-Mane remained an oppurtunistic omnivore.
It´s quills are also not as impressive as In other species.
Like all Hedgey´s they posses an with quills packed tuff at the end of their tail,but along with that they posses an quill covered mane and some smaller frailer quills along their back and ears.
Their quills overall seem to be more adapted to support heat loss and protection from the sun.
This comes In clutch as they call Macroterras hot desert their home.
Needle-Manes are still very similiar to the original Bilby, which Is reflected In their nature, tough they have taken their omnivorous diet to the next level, eating whatever you can think of, grass, seeds, insects, smaller Bilbies, everything Is on the menu.
Their long tails can also store very small amounts of water, an pretty new adaption, but one that comes In clutch.
The Stubby-Tail Bugbun (Insectivoruscuniculus Aculeatus) Is an more typical member of the Hedgey family, being an insectivore and possesing though quills at their back and tuff.
The Bechidna (Tachyglossusmacrotis Acutus) Is the tropical Hedgey, using Its claws to destroy termite hills and break away rotten wood and long tongue to slurp up the insects.
Its quills cover Its entire back, even the ears and the tail are packed with quills.
New World Coughkoff Is an E-Rank, Tough Tribe with the Water Attribute.
New World Coughkoff causes allergic reactions In people.
Soultimate/Signature Move: Spring Outbreak -Triggers allergic reactions In the enmies lowering their attack-
Skill: Spiky Shield -Reflects attacks while guarding-
Medallium Entry: New World Coughkoff Is just as annoying as the familiar Coughkoff, They are especially common In the spring seasons and cause severe allergic reaction.
Sick-O-Lantern Is an B-Rank, Though Tribe with the Fire Attribute.
It evolves from New World Coughkoff starting at Level 20.
People inspirited by Sick-O-Lantern will suffer from an burning pain In their throat.
Signature/Soultimate Move: Throat Fry -Causes the enemies throat to burn up draining their health-
Skill: Last Stand -Hangs on with 1 HP before being knocked out-
Medallium Entry: You better have some throat spray with you around Sick-O-Lantern, If It inspirites you, your throat will feel like an Jack-O-Lantern.
New World Runsure Is an E-Rank, Eerie Tribe with the Drain Attribute.
New World Runsure makes people run away from their problems.
Signature/Soultimate Move: Run Away Chain -Immobilizes enemies with an mental restrain-
Skill: Quick Reflexes -Higher change to dodge attacks-
Medallium Entry: New World Runsure has Its problems and not the confidence to face them, so It runs from them.
Crabed Pot Is an E-Rank, Brave Tribe with the Earth Attribute.
Crabed Pot steals garden supplies
Signature/Soultimate Move: Poted Wall -Boosts defence and draws enemy attacks to It-
Skill: Matchless Shell -Prevents negative inspirits-
Medallium Entry: Want to finally do some garden work but all the garden supplies are missing, well. Thank Crabed Pot for that.
New World Cadin Is an E-Rank, Eerie tribe with the Lightning Attribute.
New World Cadin makes people lazy.
Signature/Soultimate Move: Just Lay Down -Makes the enmies to lazy to move-
Skill: Skilled Loafer -Recovers more HP when loafing-
Medallium Entry: Other then the familar Cadin who Is a noble when feeble fighter, New World Cadin lazes around so much It cant even do the slightest movement without getting dizzy.
Sleepdin Is an B-Rank, Eerie Tribe with the Lightning Attribute.
It evolves from New World Cadin after being fused with New World Baku.
Sleepdin makes you say "Just 5 more minutes" when needing to wake up.
Signature/Soultimate Move: Just 5 More Minutzzz -puts the enemies to sleep with sleep smoke-
Skill: Skilled Loafer -Recovers more HP when loafing-
Medallium Entry: Yeah, Yeah... I´ll tell you about Sleepdin... just let me sleep for 5 more minutes....
New World Baku Is an D-Rank, Shady Tribe with the Lightning Attribute.
Like the regular Baku, New World Baku eats dreams and can create sleepy smoke.
Signature/Soultimate Move: Snooze Smoke -Puts the enemies to sleep immobilizing them-
Skill: Lightning Play -Boost the power of lightning attacks-
Medallium Entry: Like the familiar Baku, New World Baku puts you to sleep with an smoke and eats your dreams.
New World Dimmy Is an E-Rank Charming Tribe with the Wind Attribute.
New World Dimmy makes people bland and uninteresting.
Signature/Soultimate Move: Papercut -Slashes an enemy with an paper sword-
Skill: Like a Shadow -Wont be targeted by enemies-
Medallium Entry: New World Dimmy makes people look boring and uninteresting, often making them practically invisible.
New World Blandon Is an B-Rank, Charming Tribe with the Wind attribute.
It evolves from New World Dimmy starting at level 23.
New World Blandon makes people boring to talk to.
Signature/Soultimate Move: Blah-Blah Boring -Bores the heck out of the enemies lowering their attack-
Skill: Like a Shadow -Wont be targeted by enemies-
Medallium Entry: We did an interview with New World Blandon, but he only said stuff that was sooooo booooring.
New World Terrorpotta Is an E-Rank, Brave Tribe with the Earth Attribute.
New World Terrorpotta makes people ego fragile.
Signature/Soultimate Move: Ego Edge -Heart beats fast enough to restore some HP-
Skill: Rest In Pieces -No Yo-Kai can be revived-
Medallium Entry: New World Terrorpotta makes your ego so fragile that you cant even take the slightest insult- What do you mean Im reading this of?!
Overven Is an A-Rank, Brave Tribe with the Fire Attribute.
It evolves from New World Terrorpotta after being fused with New World Blazion.
Overven makes people crash out.
Signature/Soultimate Move: Crash-Out -Explodes damaging all foes and itself-
Skill: Killer Comeback -Can directly counterattack-
Medallium Entry: Overvens Ego Is more then just fragile, one bad comment and It explodes. Literally.
New World Blazion Is an C-Rank, Brave Tribe with the Fire Attribute.
Like the familiar Blazion, New World Blazion makes people overly motivated.
Signature/Soultimate Move: Blazing punches -Punches enemies with an fiering passion-
Skill: Blazing Spirits -Boosts Attack and Spirit when an ally falls-
Medallium Entry: New World Blazion Is very similiar to the common Blazion! I am so motivated to tell you everything about this Yo-Kai!!!
New World Droplette Is an E-Rank, Slippery Tribe with the Water Attribute.
New World Droplette makes people feel lonely.
Signature/Soultimate Move: Lonely Shower -Drenches the enemies In Water-
Skill: Jar Guard -Boosts Defence while guarding-
Medallium Entry: New World Droplette Is so lonely It painted an face on the water can It lives In.
New World Drizzle Is an B-Rank, Slippery Tribe with the Water Attribute.
It evolves from New World Droplette starting at level 23.
New World Drizzle makes people want to spend time with their best friend.
Signature/Soultimate Move: Best Friend Beam -Shoots an beam out of friendship damaging an enemy.
Skill: Caring -Recovers some HP for Its allies after the end of the turn-
Medallium Entry: Drizzle eventually excepted that he doesnt have many friends and started to do as much with with his few friends as possible.
20 Million Years P.E. (The Late Origocene)
The Whoapossums, an lineage of Betabies that took to the trees and became quite the skilled climbers, with an semi-opposable thumb and an flexible tail, now In the Late Origocene they have become even more skilled, with an even more flexible tail and fully opposable thumbs.
The Bright-Eyed Nightpossum (Simiadidelphidae Oculislucidis) Is an skilled nocturnal insects hunter, using Its sensitive, big eyes and ears to detect insects amongst the darkness.
An Whoapossum that went Into the different direction tho Is the Capped Fruitpossum (Fructusdidelphidae Caputgerens), an frugivore that climbs amongst the treetops In search for brightly colored fruit, which they fortunately can spot with ease, as similiar to the Monarch Pterobats the frugivorous diet of the Fruitpossums favored the developement of color vision.
But the most unique of the Whoapossums of this time would be the Fossums, the Pocket-Paw Fossum (Ungulatus Marsupialiscattus) Is one of them, while Whoapossums started to get more comfortable In the treetops, the Fossums started to settle on the ground again, they are still amazing climbers, theres no doubt In that, but they will also spend alot of time on solid floor.
Fossums are excellent small game hunters, they especially shine In hunting Pterobats, Mausbies, Scoppels and even Shrish.
As you might have noticed, the Fossums favor the similiar prey as the earthern cats and this Is not where the convergence ends.
They posses carnassial teeth as molars and retractable claws.
Their retractable claws are a life safer as they rely on them alot to catch prey and climb.
Them moving on rough surfaces could risk the claws trimming to much to be usable for their tasks.
I wanted to make some shorter comics that play In the Soul Stop universe but but dont really have an plot. So yeah this Is what It Is
Im still not very sure what I want the summoning to look like…
10 Million Years P.E. [The Middle Origocene]
The Poochy Seedeater Is an Bilby which evolved 9 million years ago and became an specialized seed eater.
Now In the Middle Origocene, Its descendants the Mausbies (Family: Roderemacrotidae) took the place as the most dominant and widespread seed eating critters.
What makes them unique Is their convergence with earthern rodents. Possesing strong incisor teeth that grow throughout their lifes, perfect for gnawing on hard seeds.
They are also of rather small size to avoid competetion with larger seedeaters like Bilcoons.
Another rodent like trait from the Mausbies Is their quick reproduction, they can raise up to 8 joeys In their pouch.
The joeys also mature pretty quick and as soon as the litter Is done baking, the mothers usually have the next litter.
This fast way of reproduction Is some sort of defense mechanism of their part, which doesnt protect the single individuall but rather the species as a whole.
Due to their small size their are an prime target to the abundant meso predators or young large game predators.
This lifestyle of quick reproduction also causes Mausbies to have an not very long natural lifespan once again an trait akin to earthern rodents, since mausbies are often wasting alot of their energy birthing and nurturing their young or risking getting spotted by predators when out searching for mates.
The Grey Rattuff (Pseudorattus Griseus) Is one of the more basal Mausbies. Being incredibly widespread, their found all over Macroterra (except In the desert). They are omnivores but are specialized In hard seeds, which make up the most part of their diet.
Pretty typicall for Mausbies, the Grey Rattuffs live In large family colonies.
The White-Tail Squruffy (Pseudosciurus Caudaalba) Is an arboreal entry of the Mausby family.
They feed on acorn like seeds growing on the trees or the seeds of stonefruit.
The White-Tail Squruffy Is also pretty unique In the term of social behavior as they are solitary rather then living In family colonies.
The Common Desert Jerbaroo (Desertummacropodidae Parvus) Is an Mausby that has moved Into Macroterras desert.
Mausbies are unique for their bipedal hopping way of locomotion similiar to earthern Kangeroo Rats.
Their bipedal hopping Is an energy efficient way of locomotion In their hot desert climate.
Even tho their hopping Is optimal for the desert there are also some Jerbaroos that live outside the desert, although they are not as succesfull there.
-Mausby skulls-
Sup U can call me Whoopsie or Ella. She/Her 🏳️⚧️, Minor, Animal and monster collector Nerd, YouTube: Crowned Whoopsie Original projects: Macroterra (Spec Evo), Yo-Kai Watch Soulstop, Yo-Kai Watch New World Blasters
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